I have a problem where I try to make a player pawn and it's skeletalmesh to follow a simulated KActor. But setting the position and rotation of the Pawn manually based on the KActor, makes it glitch a bit, it wont follow the KActor perfectly. The thing is that the KActor has a speed of 2000 units (about 144km/h if I translate it like 50 UU is one meter). It is suppose to be traveling so fast, but is it possible to make the pawn follow perfectly?
Like i said, now my KActor (has a staticmesh) is created in the pawn, and then the pawn just sets it's own position and rotation to the KActors position and rotation, but it is not perfect, so is it possible to make it perfect with like SetBase of Sockets?
Thanks in advance!



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