Hi everyone, comments are always welcome, and help even more!!!
So this is where I m after struggling for 2 weeks on UDK.
This first render you see is from 3DS Max, but I want to get something as close as possible from that but with UDK, I hope with your help I ll be able to.
This are some screen grab of what it looks like at the moment, my plan is to get it on and Ipad 2, but first I ll try to get it looking good on the computer : )
I have a couple questions, if anyone can help would really be awesome, so my first concern is why the brown color is boucing so much?
(The way my scene is setup at the moment is: 2 directional lights, one blue and one orange with a light mass Imp Volume)
(Most of the object have a 1024 light map res)
(Num Dyn Shadow Cascade are 4)
(Indirect light scale 6 - Indirect Light Saturation 0.8 - Shadow Exponent 2)
(Gamma correction is ticked (that will be for later on))
(Global Illum Ticked)
(Its built as production)
I ve split the object in different group to have bigger UV but for the wall of the house its hard to really get big UVs, as theirs so many walls and I didnt want to have 100 objects to brake and unwrap, so I m not sure if that would be a reason why the white color of my wall is soo weird inside the house.
Aswell I have this weird light bouncing in the upstairs room, shown on the last pictures : (
My next step is adding some basic furnitures inside, and start texturing.
Ow another question lol, when I move inside the house as a player is their anyway to make the player taller??? As some time in front of some windows he seems a bit to small, like being a dwarf ( I do not want to rescale the house) and if theirs no way to change his height I guess I could push the collisions object up but I would prefere another solution.
If you need more info on anything let me know, I ll try to answer as many questions as fast as possible, I ll be checking the post every day as I have a tight deadline on that one.
Thank you guys for any help you can give me!!! : )