Sorry if this post has already been made, ive searched and havnt found anything. I was just wondering what people's thoughts were on how much Unrealscript may change in Unreal Engine 4. I know these arent answerable with facts but maybe people have insight.
Will the language be relied on more or less?
Will kismet possibly gain more footing over Unrealscript in the future?
Will the language change a lot or is that mostly done in patching and updates to Unreal Engine 3?
Generally how easy is it to update code you have for a game to a next generation engine?
Basically I am just curious on the permanency of Unrealscript and if people think or know about any major shifts to look out for.








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