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  1. #1
    MSgt. Shooter Person
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    Question Dynamic Height map for landscape?

    Any tips or guiding points on how such could be done...
    For i'd want to achive something similar to the sand displacement,based on character's movement in the vid:
    http://www.youtube.com/watch?v=4vRGJ...eature=related

    Maybe anyone knows a better way to replicate such an effect?

  2. #2
    MSgt. Shooter Person
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    Jul 2010
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    Default

    looks like simple particle effects and decals with good nomralmapping.
    anyway, in Unreal you can achieve this effect only by this method.

  3. #3
    MSgt. Shooter Person
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    Default

    My method won't work then?
    For i wanted to do some snowprints aswell

  4. #4
    MSgt. Shooter Person
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    Default

    no. there is no way to create dynamic heightmap without some hardcoding.

  5. #5
    Veteran
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    Gamertag: ambershee

    Default

    Plus the heightmap would not have enough resolution to give the effect you're after anyway. I would do this with a clever pixel shader.
    - Please do not send me questions regarding programming or implementing things in UDK via Private Message. I do not have time to respond and they are much better answered in the forums. -

  6. #6
    MSgt. Shooter Person
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    redbox, thnx,i'm quite a newbie in uscripting so i'll leave the idea floating on the net

    ambershee ,could you point out some more about your way(still haven't gotten to research any on pixel shaders)...or some nice threads/sites/... to get me going

  7. #7
    MSgt. Shooter Person
    Join Date
    Feb 2011
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    Oooh, that is a nice effect.... I wonder how I would do that.... Part of it would probably be the "player location based environment material" posted here in one of the forums (green room, red around the player)...


    I'll have to think on that (it's also definitely capturing vector of travel, possibly speed), and it's in the same layer as the wind (& other) effects on the ground-shader. Well done.


 

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