FS commands. Should they really be avoided?
Hello all, just a quick question about FS commands.
I know there have been a few posts here and there in regards to the warning that "FS commands should not be used for production", but I've never found a clear answer. In a few levels, I have a few instances of using an FS command. It would be much easier for me to just keep these functions as FS commands as opposed to going through the unrealscript and making my changes.
So the question is: Are FS commands actually that bad for a PC game? Or am I allowed to get away with one or two in a level?
FsCommand is for testing.
But if you have a smal game you can use it without a problem.