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  1. #1

    Default makeing rpg skill sets etc

    Hey I'm just kinda starting out, started to get the level making down pat etc. I want to know how to make player skills for a rpg game kinda like the biotics in mass effect and how you can level the skills up kinda like diablo 2 style. I've been finding alot of useful tutorials on level building and all that jass but if anyone has some good tutorials or can point me in the right direction that would be awesome. I've been looking for a while now and have seen some pretty cool games like the one I want to make on here.

  2. #2
    Marrow Fiend
    Join Date
    Jun 2009
    Posts
    4,479

    Default

    By scripting some simple math.

    Say you have an attack that does 10 damage. When the skill is leved up, if you want it to do twice of that, you'd simply do:

    LevelDamageMultiplier = 1
    Level = 2
    TotalMultiplier = Level * LevelDamageMultiplier
    AttackDamage = 10
    TotalDamage = AttackDamage * TotalMultiplier

    This would be the same way for nearly anything, sizes of particles, damages, times, exps, exps to level. It's all just really simple math.

    If you don't know how to simply set some values in unrealscript, you need to go through some tutorials or read up on it first.
    Last edited by Graylord; 04-26-2012 at 05:11 AM.
    Please don't send me private messages asking how to use UDK unless it has to do with my work, everything I can teach is already out there.

    I am not support, I am here to learn myself.

  3. #3

    Default

    Cool thanks! I didnt really even know where to start but I have definatly found some tutorials thanks a bunch!

  4. #4

    Default

    Would also suggest looking up technical information on games. Sites like Gamefaqs.com users write text files essentially documenting all the systems of game. These make great example for referencing leveling stats, exp points, skills, etc.


 

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