Trace(); How do I jump into pixcel level?
I am learning UDK scripts as I want do something like flowing tutorial which I do not have the access.
I have started some work with trace(); but I could not find proper tutorial do those things. There are many content creation and level designing tutorial but from where I can learn depth programming, concepts & accessing world information (coordinates, object info, player position, etc) in the scene ?
Originally Posted by scriptowl