well...i was going to wait the final to post some congratz (i wasnt sure u wanted to hear some feedback from ur UOF mates as u didnt post anything there about this map) but as u ask for more feedback i ll share 2 or 3 ideas (more related to personal tastes than to real problems):
-it was also mentionned, i found this BV not enough "visible" , it gives the feeling that u can go there...before crashing ur nose on some invisible glass...lol^^
-the fans are weird to me, in factories theses kind of fans are used to drive air from a room to a tube line or vice-versa but urs are looking like if they are linked to a tube but the tubes are "closed", if u intend to use big fans just to moove air around something to refresh it with no tubing and no air flux the fans are less "enboxed"....as they are now they are useless imo (from a realistic side

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-this part of the "build" immediatly catched my attention "oh what a nice tank!....but wait wtf are thoses windows doing here????" all that tubing going in a curved room doesnt make sence imo
here about visuals bad side....for the rest...time to tell that it s one of ur best map , i really dig meshing, texturing and more than all the lighting
with that ambiant darkness, reminds me several top maps like malevolence, insidious or metus in a closed semi-industrial environement with a central part open on an external view....the ruined structure add a scaring feeling to the layout....nice
about layout except what i mentionned in first pict i didnt feel embarrased by ur BVs in any direction ...i wasnt even tempted to try to go there so it was clear that it was "blocked"
agree with TKB5 about the weird feeling of the health pickup while landing after using the jumppad....dont ask me why... i dunno myself...i was just awaiting something more important there to be grabed + i m not sure i want to expose myself in the air if i try to recover some health...i mean the place is so exposed that u re quite sure to loose the health u ve grabbed there...= useless jumppadding travel...lol...imo perhaps something that worth more the risk there can be a good idea...personnal feeling of course
for the rest i like a lot the gameplay of the place, tbh i find the map a lil too big (and with a lil overmeshed feeling ) to me but my son will contradict me here....he find it perfectly addapted to his crazy sniper tastes
on a pure artistic side it s nice and very well done, keep it up cousin

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