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  1. #1
    Iron Guard
    Join Date
    Jan 2012
    Posts
    622

    Default [Static Mesh import] From 2500 vertices to 14000 and the character seems broken

    Hi everyone, i have a mesh of a character. I didn't make it, i bought it.
    Before to do the skinning i wanted to test how the texturing looks inside the engine so i just imported it as a static mesh.
    First problem, the static mesh from 2500 vertices jump to 14000 and moreover the material is applied a lot of times in small areas as you can see in the picture, here you can see with the default material, with its original material has the same behavior.



    I'm trying to understand what's wrong in 3d studio but it seems ok (but i'm not a graphic and i don't have a good knowledge of this instrument).
    Can someone help?

  2. #2
    Marrow Fiend
    Join Date
    Jul 2006
    Location
    UT40k
    Posts
    4,172

    Default

    ok you have to do the uvw map and polygon smoothing before you go any further with the mesh
    UT40K:The Chosen - Warhammer 40,000 for UDK
    ut40kgeodav - UT3 Tutorials - Characters - Weapons - Vehicles - FaceFX
    UDK Tutorials - Basics - Vehicles - Characters - Weapons

  3. #3
    Iron Guard
    Join Date
    Jan 2012
    Posts
    622

    Default

    Thank you very much, now i rigged it and everything works well.
    Last edited by Ivan84; 04-23-2012 at 06:41 AM.


 

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