To develop game with UDK or Unreal Engine for IOS do I have to be in possession of a Mac computer or I can do this in windows??
To develop game with UDK or Unreal Engine for IOS do I have to be in possession of a Mac computer or I can do this in windows??

You do all development on Windows, however you do need access to a Mac in order to get it onto the AppStore.
You also need to register as an Apple iOS developer.
You can however develop and test it on Windows. You can deploy it to multiple iOS devices plugged in your PC through ITunes. (of course for that you will need to be registered iOS dev and make a provisioning, but you will need that anyway)
You need Mac just to release it on the market.
In darkness born, to light devoted.
Code:/** What the f*ck per minute - KPI for source readability, How the hell per second - KPI for code functionality */ var int _iWtfPMin, _iHthPSec; if( _iWtfPMin > _iHthPSec ) { Developer(CodeOwner).SetOnFire( Napalm, noDelay ); }
An iPad is not a Mac
You can use Windows to create your game and send it to your testing device (iPhone, iPod, iPad).
However, you must have a Mac to be able to release your game into the App Store.
or perhaps a Hackintosh can be used for this purpose too.. what you say Lex.
I read an article a while back written by one of the big chiefs at Apple and he said that it was illegal to use Hackintosh PC's...............The chances are they would never know you are, (possibly)!
If they ever found out though, bang goes your iOS developer contract and your career is then over if you're specifically targeting iOS platforms...
So my advice would be to avoid that route at all costs !![]()
Just, go to Apple store to download multiple iOS devices plug-ins for your PC and connect with iTunes.
a little of topic here...
funny thing is trying to get a IOS Dev account from outside USA... we need to send a fax and wait an answer for week lol
In my case it happened pretty fast. I sent the fax, then they answered that my card number was invalid, so I mailed the fax. All was done in less than 2 days.
In darkness born, to light devoted.
Code:/** What the f*ck per minute - KPI for source readability, How the hell per second - KPI for code functionality */ var int _iWtfPMin, _iHthPSec; if( _iWtfPMin > _iHthPSec ) { Developer(CodeOwner).SetOnFire( Napalm, noDelay ); }
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