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  1. #1
    MSgt. Shooter Person
    Join Date
    Feb 2010
    Location
    Phoenix, AZ U.S.A.
    Posts
    148

    Default Is it possible to play an animation reversed?

    Working on a human character mounting a horse. Was wonder if there was a way to either play the animation in reverse within udk or being able to capture a reversed sequence via Actor X?

    I know its possible to grab certain frames like
    "5 - 15" or "0 - 15"

    Im wondering if I could reverse it?
    "15 - 0"

  2. #2
    Prisoner 849
    Join Date
    Jul 2007
    Posts
    983

    Default

    Set AnimSet Rate Scale to -1 to preview it in the AnimSet editor, the same can be done on playrate on animnodes.
    Technical Artist / Animator - InAction @ Forums.BeyondUnreal

    Demoreel: Website
    TUTORIAL: Character - Maya to UDK Livestream
    CHARACTER: UDK Character / First Person Animation Rig
    SCRIPTS: Axtended Animation Manager (FBX Animation Batch Exporter) | T3D Exporter

  3. #3
    MSgt. Shooter Person
    Join Date
    Feb 2010
    Location
    Phoenix, AZ U.S.A.
    Posts
    148

    Default

    Well Wonderful news Actor X accepts reverse animations =)

    I have a wonderful horse mount and unmount =)

  4. #4
    Skaarj
    Join Date
    Aug 2008
    Location
    Dallas, Texas
    Posts
    19

    Default

    If you are using actorX you can also just reverse the keyframe sequence on export. So if a walking forward starts at 1-10, walking backwards could be exported out as 10-1.

  5. #5
    MSgt. Shooter Person
    Join Date
    Feb 2010
    Location
    Phoenix, AZ U.S.A.
    Posts
    148

    Default

    lol thats what I meant =)


 

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