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  1. #1
    MSgt. Shooter Person
    Join Date
    Feb 2011
    Posts
    231

    Default Soundwave Node Bug

    Hi there,

    The issue is as follows:
    If you move an existing soundwave node to a new package, UDK will automatically move the new package to content\UT3\sounds\int\<PackageName>. And it also saves the package there automatically without any user prompt.

    Tested Against:
    March 2012 Build

    To replicate:
    1) Import a sound into an EXISTING package in UDK.
    2) Save the package.
    3) Move the soundwave node to a brand new package. Doesn't matter what you call it.
    4) You'll see the package get moved (and saved to UT3\Sound\INT almost immediately without any user interaction.

    I believe this happens with other sound related nodes, such as soundcues, UT3MusicInfos, etc. You may want to look into other nodes that cause this kind of behavior.

  2. #2
    Palace Guard

    Join Date
    Jun 2007
    Location
    Christchurch
    Posts
    3,513

    Default

    That is a localization thing.

  3. #3
    MSgt. Shooter Person
    Join Date
    Feb 2011
    Posts
    231

    Default

    I don't follow? Why doesn't sound move like every other node does? What does 'localization' have to do with anything?

  4. #4
    Prisoner 849
    Join Date
    Feb 2010
    Posts
    957

    Default

    Voice files for different languages for example. Sound prefers separate directory structure. Localization reference below.
    http://udn.epicgames.com/Three/Local...nce.html#Audio

    Move or rename without language variants would be nice but I wouldn't consider this a bug. And I don't think is absolutely necessary either. If you must, just create the package first and then import.


 

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