HERE'S WHERE IM AT RIGHT NOW
I'm trying to learn UV Mapping for game development (and in general, though ive got the basics down)... I hear it's called "Skinning".
My current understanding is rather limited... "Unwrap, screenshot to photoshop, paint, import into UDK with model"
So, I have multiple books (physical) and a handful of video tutorials, including a course from Digital Tutors regarding UV Mapping.
Problem is... I run into a wall every single time...
A quarter of the way in, I find out the tutorial is outdated, isn't advanced enough, or just doesn't cover what I need covered.
And it's getting harder and harder to put my faith in tutorials/courses, knowing that the odds are so heavily-against me.
So, instead of wasting what I know will be days, looking for what I need, can anyone point me in the direction of a solid UV Mapping tutorial? Preferably one geared towards Maya (considering Im not wanting to switch programs)
After about 5 months of Maya (and 3d modeling) this has been the only real bump in the road, and is the last obstacle I need to overcome before erecting my own full-fledged cities in UDK. Please help! It will save a panda.