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  1. #1

    Default [SKIN PACK] Unreal 2 Soldiers Part 2: Marines & Liandri Angels

    Name: Unreal 2 Soldiers Part 2
    Version: 1.0
    Description: This is basically a follow-up to EvilEngine's Unreal 2 Soldier Pack
    Includes six models not found in his previously released version:

    EDIT: This pack only includes the six models listed below. If you want the others, they can be found in EvilEngine's pack (link above).

    Light Marine (without Helmet)
    Medium Marine
    Heavy Marine

    Light Liandri Angel
    Medium Liandri Angel
    Heavy Liandri Angel

    ...totaling 31 new characters, with full CTF4/TDM4 support.

    (Note: this is a first release, so some skins may need to be reworked (i.e. brighter team skins)... feel free to comment)

    Screenshots:


    Credits: Models by Legend Entertainment (Conversion by me )
    Download: http://www.mediafire.com/?padudy8175a87m8

    Enjoy!

    (By the way, how do you get the "skin" thread icon?? I'm kind of new to all this...)
    Last edited by LeMoNaDe_; 04-21-2012 at 01:33 PM.

  2. #2
    Redeemer
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    Ooh, nice! Brand new skins. Downloading!
    The custom thread icons are disappeared due to forum upgrade, the admins will fix that soon.
    “The internet to me is kind of like a black hole, and I never really go on it.” – Jennifer Lawrence
    Private Tux Area (since Feb 13, 2013) | My UT2004 Voice Packs (For UT99/UT3 section.) | UT2004 and UT3 Map Reviews
    UT2004 Voice Pack Creation Tutorial | Custom UT2004 Voice Pack Links | UTzone.de Downloads | Unreal Old Friends | @TuxAndroid93

    Other UT2004 links that are not voice packs:
    EGF UT2004 Full Releases Thread List | Public Icons Team Symbol Pack | LINK Model from The Legend of Zelda | Chuck Norris Model
    Essential custom UT3 characters by euchreplayer23:
    Transformers Character Pack | Video Game Character Pack | Girls of 'Gears of War' + Girls of 'Borderlands' + Other Character Packs


    Please don't send me any questions via e-mail/PM on the Internet. I'm a busy man and no time to respond those messages.
    To all UT2004/UT3/GOW modders, don't use GameFront because their FAQ is terrible and downloads not supported in some territories. Click here to find out how.

  3. #3
    MSgt. Shooter Person
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    Default

    these skins look real nice

    downloading at the speed of 56kbps!

  4. #4
    MSgt. Shooter Person
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    Default

    Thanks a lot for this
    LDG Ballistic Weapons #1 (Freon / Multigametype): ut2004://37.59.16.144:8040
    LDG Ballistic Weapons #2 (Invasion): ut2004://37.59.16.144:8025

  5. #5
    MSgt. Shooter Person
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    Default

    Hi:
    Whats the difference with the part I?

  6. #6
    Redeemer
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    The difference is that the models are different, just like Lemonade pointed out...

    Downloading too!
    Béla Andràs Benedek Voicepack
    Anthony Cole Voicepack (both are Characters from the real-time strategy game "Paraworld") New mirrors thanks to Tux Android!

    Extended Robot Voice

  7. #7

    Default

    Haven't looked at it yet, but I'm curious whether this includes the models in EvilEngines pack or is meant to be used alongside it.

  8. #8
    Redeemer
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    Pointing out at 'part one' of the Unreal 2 Soldiers Model Pack by EvilEngine:
    http://forums.epicgames.com/threads/...nreal2Soldiers

    New download link posted by maxdamage:
    http://forums.epicgames.com/threads/...1#post29978504
    “The internet to me is kind of like a black hole, and I never really go on it.” – Jennifer Lawrence
    Private Tux Area (since Feb 13, 2013) | My UT2004 Voice Packs (For UT99/UT3 section.) | UT2004 and UT3 Map Reviews
    UT2004 Voice Pack Creation Tutorial | Custom UT2004 Voice Pack Links | UTzone.de Downloads | Unreal Old Friends | @TuxAndroid93

    Other UT2004 links that are not voice packs:
    EGF UT2004 Full Releases Thread List | Public Icons Team Symbol Pack | LINK Model from The Legend of Zelda | Chuck Norris Model
    Essential custom UT3 characters by euchreplayer23:
    Transformers Character Pack | Video Game Character Pack | Girls of 'Gears of War' + Girls of 'Borderlands' + Other Character Packs


    Please don't send me any questions via e-mail/PM on the Internet. I'm a busy man and no time to respond those messages.
    To all UT2004/UT3/GOW modders, don't use GameFront because their FAQ is terrible and downloads not supported in some territories. Click here to find out how.

  9. #9
    MSgt. Shooter Person
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    Default

    Then can be used together ( part I and II ) in ut2k4 if those are different models each others?

  10. #10

    Default

    Quote Originally Posted by Tux Android View Post

    The custom thread icons are disappeared due to forum upgrade, the admins will fix that soon.
    Thanks, I thought that might be the case


    @DarkSonny7: Both packs are completely separate, but they can be used together. You can just download one, or both. They'll work either way and you don't need to worry about having two of the same skin. 'Part 2' only includes the ones that EvilEngine was unable to convert.

    I hope that clears things up

  11. #11
    MSgt. Shooter Person
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    Default

    Thanks for the info mate!

  12. #12
    MSgt. Shooter Person
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    Default

    thanks for porting these, well done!
    PEACE

  13. #13

    Default

    Do the models work for everybody? For some reason the Marine models wont appear in my end, only the portraits. The log keeps saying it didn't find the meshes. The Angels are fine though.

    This is what I got:

    Code:
    Log: Allocating 65536 byte dynamic vertex buffer.
    Warning: Failed to load 'NULL': Can't resolve package name
    Warning: Failed to load 'Mesh None.': Can't resolve package name
    ScriptLog: Could not load mesh:  For player: 
    Warning: Failed to load 'Mesh U2Marine.Light': Failed to find object 'Mesh U2Marine.Light'
    ScriptLog: Could not load mesh: U2Marine.Light For player: U2MarineL-Red
    Error: GUIVertImageList Package.GUIVertImageList (Function XInterface.GUIVertImageList.SetIndex:0014) Accessed array 'Elements' out of bounds (-1/0)
    Warning: Failed to load 'Mesh U2Marine.Light': Failed to find object 'Mesh U2Marine.Light'
    ScriptLog: Could not load mesh: U2Marine.Light For player: U2MarineL-Red
    Warning: Failed to load 'Mesh U2Marine.Light': Failed to find object 'Mesh U2Marine.Light'
    ScriptLog: Could not load mesh: U2Marine.Light For player: U2MarineL-Red
    Warning: Failed to load 'Mesh U2Marine.Medium': Failed to find object 'Mesh U2Marine.Medium'
    ScriptLog: Could not load mesh: U2Marine.Medium For player: U2MarineM-Default
    Warning: Failed to load 'Mesh U2Marine.Medium': Failed to find object 'Mesh U2Marine.Medium'
    ScriptLog: Could not load mesh: U2Marine.Medium For player: U2MarineM-Gold
    Warning: Failed to load 'Mesh U2Marine.Medium': Failed to find object 'Mesh U2Marine.Medium'
    ScriptLog: Could not load mesh: U2Marine.Medium For player: U2MarineM-Green
    Warning: Failed to load 'Mesh U2Marine.Medium': Failed to find object 'Mesh U2Marine.Medium'
    ScriptLog: Could not load mesh: U2Marine.Medium For player: U2MarineM-Red
    Warning: Failed to load 'Mesh U2Marine.Medium': Failed to find object 'Mesh U2Marine.Medium'
    ScriptLog: Could not load mesh: U2Marine.Medium For player: U2MarineM-Blue
    Warning: Failed to load 'Mesh U2Marine.Medium': Failed to find object 'Mesh U2Marine.Medium'
    ScriptLog: Could not load mesh: U2Marine.Medium For player: U2MarineM-Arctic
    Warning: Failed to load 'Mesh U2Marine.Heavy': Failed to find object 'Mesh U2Marine.Heavy'
    ScriptLog: Could not load mesh: U2Marine.Heavy For player: U2MarineH-Default
    Warning: Failed to load 'Mesh U2Marine.Heavy': Failed to find object 'Mesh U2Marine.Heavy'
    ScriptLog: Could not load mesh: U2Marine.Heavy For player: U2MarineH-Default
    Warning: Failed to load 'Mesh U2Marine.Heavy': Failed to find object 'Mesh U2Marine.Heavy'
    ScriptLog: Could not load mesh: U2Marine.Heavy For player: U2MarineH-Blue
    Warning: Failed to load 'Mesh U2Marine.Heavy': Failed to find object 'Mesh U2Marine.Heavy'
    ScriptLog: Could not load mesh: U2Marine.Heavy For player: U2MarineH-Red
    Warning: Failed to load 'Mesh U2Marine.Light': Failed to find object 'Mesh U2Marine.Light'
    ScriptLog: Could not load mesh: U2Marine.Light For player: U2MarineL-Blue
    Warning: Failed to load 'Mesh U2Marine.Light': Failed to find object 'Mesh U2Marine.Light'
    ScriptLog: Could not load mesh: U2Marine.Light For player: U2MarineL-Default
    Warning: Failed to load 'Mesh U2Marine.Heavy': Failed to find object 'Mesh U2Marine.Heavy'
    ScriptLog: Could not load mesh: U2Marine.Heavy For player: U2MarineH-Gold
    Warning: Failed to load 'Mesh U2Marine.Heavy': Failed to find object 'Mesh U2Marine.Heavy'
    ScriptLog: Could not load mesh: U2Marine.Heavy For player: U2MarineH-Green
    Warning: Failed to load 'Mesh U2Marine.Light': Failed to find object 'Mesh U2Marine.Light'
    ScriptLog: Could not load mesh: U2Marine.Light For player: U2MarineL-Red
    Warning: Failed to load 'Mesh U2Marine.Light': Failed to find object 'Mesh U2Marine.Light'
    ScriptLog: Could not load mesh: U2Marine.Light For player: U2MarineL-Green
    Warning: Failed to load 'Mesh U2Marine.Light': Failed to find object 'Mesh U2Marine.Light'
    ScriptLog: Could not load mesh: U2Marine.Light For player: U2MarineL-Gold
    Last edited by MRSAMPLE; 06-05-2012 at 09:43 AM.

  14. #14

    Default

    Hmmmmm....

    I checked the download for myself and the problem doesn't seem to be the link. Anyone else have an issue?

    Only thing I can think of is re-downloading the pack and making sure the files are in the correct folders. If you know how to work UnrealEd you can try loading the U2Marine.ukx into the Animations Editor and see if the Meshes appear there.

    Let me know if you have any luck.

  15. #15

    Default

    Yup, I did, they do show in the editor, checked the mesh names and everything seems to be fine, however, same thing happens. The weird thing is, I changed the meshname of the medium and heavy marines to Mesh=U2Marines.Medium and Mesh=U2Marines.Heavy and now those models appear ingame, maybe referencing another ukx? The light ones dont show that way though, the game just refuses to read the u2marine.ukx in my end, I guess.
    Last edited by MRSAMPLE; 06-06-2012 at 07:41 AM.

  16. #16

    Default

    Weird. Did you try checking the upl?? See where its reading the mesh from.

    It should read:
    "Mesh=U2Marine.Medium" for a Medium Soldier, "Mesh=U2Marine.Light" for a Light Soldier, etc.

    If changing the ukx file to U2Marines works, I would think it reads "Mesh=U2Marines.Medium" instead.
    Since the meshes are working, it could be the upl that's causing your problem... not the ukx.

    EDIT: Hmmm....nvm . Just went back and read your original post. Sounds like your UT is looking in the U2Marine.ukx but finding nothing. What you could try is re-downloading the files and switching/changing the names of the ukx and the utx (i.e. U2Marine.ukx becomes U2Marines.ukx & U2Marines.utx becomes U2Marine.utx). Confusing...I know, but I was having similar problems if the ukx and utx were named the same. Of coarse, after switching the ukx and utx names you need go into the upl and make the appropriate changes .

    ....Or to make things simpler, try renaming the ukx to something new entirely (then making the appropriate upl changes)

    Let me know if you have any success
    Last edited by LeMoNaDe_; 06-06-2012 at 11:45 PM.

  17. #17

    Default

    Quote Originally Posted by LeMoNaDe_ View Post
    try renaming the ukx to something new entirely (then making the appropriate upl changes)

    Let me know if you have any success
    It worked!! renamed the U2marine.ukx to U2mariness.ukx, changed the upl accordingly (Mesh=U2Mariness.Light), and the light marines appeared. The funny thing is, I dindn't change the Heavy and Medium marines meshname, they still show with Mesh=U2Marines.Medium and Mesh=U2Marines.Heavy, so if it ain't broke...

    Amazing models, and now that my completist side is happy, even better. Thanks for the conversions and your help!

  18. #18

    Default

    Glad I could help

  19. #19
    Redeemer
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    I heard of a similar bug being caused by the same filename for all the different packages, because the game searches for meshes in the tex pack or something like that. Giving the files seperate names like U2Marinestex.utx, U2Marinesmeshes.usx and so forth fixes this problem.
    Béla Andràs Benedek Voicepack
    Anthony Cole Voicepack (both are Characters from the real-time strategy game "Paraworld") New mirrors thanks to Tux Android!

    Extended Robot Voice

  20. #20
    Marrow Fiend
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    Oh man, this is awesome! How did you manage to convert those, anyway?
    So far it seems to be made a lot cleaner than the EvilEngine ones, too, which is again pretty neat. Perhaps both could be merged into one package with all these errors ironed out...

    Yea, never have two packages with the same name. There is a very, very good reason why in Unreal II, every package has a letter appended to it - T for textures (UTX), A for audio (UAX), M for meshes (although should be S for Static Meshes (USX) instead, just that Unreal II didn't have animated meshes, they had Golem meshes with the G postfix (UGX)). So keeping with that practise is a good idea - rename U2Marines.ukx to U2MarinesK (UKX), U2Marines.utx to U2MarinesT etc.

    I'll have to try this next time I reinstall the game, that's for sure!

  21. #21

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    Quote Originally Posted by GreatEmerald View Post
    Oh man, this is awesome! How did you manage to convert those, anyway?
    So far it seems to be made a lot cleaner than the EvilEngine ones, too, which is again pretty neat. Perhaps both could be merged into one package with all these errors ironed out...
    I'm glad to see people enjoy these . I found a blender plugin on some Unreal fan site (can't remember which one ) and used that to get the object data and UV maps into Maya. Legend's weight paints, which I'm assuming EvilEngine used, weren't very well done so I completely re-did them to work better with UT's animations. As for the naming problem, thanks for the advice! I figured if it worked for me it'd work for everyone, but apparently that's not the case .

    Maybe in the future I can get around to converting the rest and making a complete pack. Right now I am converting all the Quake 3 characters (taking way longer than I thought), but after that I have nothing planned. I might as well finish what I started .

    (btw Great Job with the VCTF-Garden Conversion! That's the map I used for the screenies. That and Alcazar are both awesome )

  22. #22
    Marrow Fiend
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    Well, there are two scripts I know of, an older one that requires you to know HEX editing, and a newer one by VendorX that doesn't, but doesn't support animations. I assume you used the former, then. I wonder if that script could do something with the weapons, too, as extracting the animations of the Laser Rifle, Takkra, Singularity Cannon and Mind Claw is something that would help a whole lot with my Unreal II weapons pack. Which, by the way, you could also use for the screenshots for even better immersion!

    Good to hear you enjoy them, too!

  23. #23

    Default

    Quote Originally Posted by LeMoNaDe_ View Post
    Right now I am converting all the Quake 3 characters
    Wait...What? Is that even possible ? That would be the pinnacle of awesome!! Seeing the Q3 characters dying with UT04 ragdolls is something I allways wanted everytime I went back to it for a quick match...

  24. #24

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    Quote Originally Posted by MRSAMPLE View Post
    Wait...What? Is that even possible ? That would be the pinnacle of awesome!! Seeing the Q3 characters dying with UT04 ragdolls is something I allways wanted everytime I went back to it for a quick match...
    Certainly is







    ...but, my laptop unfortunately crashed a few weeks ago, so I'm a bit behind. Some stuff was salvaged, but not all of it. Those shots are of something I just re-complied tonight to show that it works. If people are interested I'll definitely try re-downloading all the plugins I need .

    @GreatEmerald Maybe if you're looking for some help I'll see what I can do. I'm still a 'noob' but I'm picking it up fairly quickly . You've been doing the UT3 weapon conversions right? I'm guessing that's a bit more difficult than doing characters?
    Last edited by LeMoNaDe_; 06-14-2012 at 12:50 AM.

  25. #25
    Marrow Fiend
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    Thanks. I'm looking into the Golem Studio right now, trying to write documentation for it, so I'm learning something new about the animation system of Unreal II as well.

    Yeap, Unreal II and UT3 weapons are my projects. It is more difficult in terms of coding, as with models, you just have to port the graphics and set up bones and it works. With weapons, you have to do all that, and then write code so that the weapon behaves like the new weapon. And there are extra graphics, like muzzle flashes, pickup meshes, projectile meshes, particles that have to be ported over as well. But in terms of porting weapon models, it's of the same difficulty as porting player models.

  26. #26

    Default

    Quote Originally Posted by LeMoNaDe_ View Post
    If people are interested I'll definitely try re-downloading all the plugins I need .
    Well, count me interested .
    Last edited by MRSAMPLE; 06-16-2012 at 05:04 PM.

  27. #27

    Default

    Small sidenote: the Q3TeamArena addon
    also has loads of ultra quality models!


 

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