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  1. #1

    Default psa issue with actorx

    So I'm using the March release of UDK along with 3ds max 2011.
    I used actorx to export the mesh and an animation. The animation works fine in 3ds max.
    I imported the mesh, it looks fine. Then I tried to import my psa and it worked but...
    the mesh in the animation is upside down and the animation does not play at all.

    When I animated it in 3ds max I grouped the bones and mesh all together so I could animate it as a whole.
    I don't know if this has something to do with the issue?
    Any help would be appreciated.

  2. #2
    Marrow Fiend
    Join Date
    Jul 2006
    Location
    UT40k
    Posts
    4,179

    Default

    don't group any thing together you skin the mesh to the bones
    UT40K:The Chosen - Warhammer 40,000 for UDK
    ut40kgeodav - UT3 Tutorials - Characters - Weapons - Vehicles - FaceFX
    UDK Tutorials - Basics - Vehicles - Characters - Weapons

  3. #3

    Default

    alright so I have a sword, I put two bones in: one for the handle and then one for the blade. I skinned the mesh to the two bones, but when I animate it, they bend the sword at the joint, even if I have both selected. I know I must be doing something stupid, but I can't figure it out

  4. #4
    Marrow Fiend
    Join Date
    Jul 2006
    Location
    UT40k
    Posts
    4,179

    Default

    link the blade_bone to the handle_bone, then animate the handle_bone only.

    if unsure watch my UT3 weapon videos its the same work flow
    UT40K:The Chosen - Warhammer 40,000 for UDK
    ut40kgeodav - UT3 Tutorials - Characters - Weapons - Vehicles - FaceFX
    UDK Tutorials - Basics - Vehicles - Characters - Weapons

  5. #5

    Default

    thanks! that's all i needed


 

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