So I'm using the March release of UDK along with 3ds max 2011.
I used actorx to export the mesh and an animation. The animation works fine in 3ds max.
I imported the mesh, it looks fine. Then I tried to import my psa and it worked but...
the mesh in the animation is upside down and the animation does not play at all.
When I animated it in 3ds max I grouped the bones and mesh all together so I could animate it as a whole.
I don't know if this has something to do with the issue?
Any help would be appreciated.



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