Ok...i have a custom character rigged by a member here (which works fine). I have added a custom weapon also but as you can see in this image, the left hand is not placed correctly.
I asked the guy who rigged it but he said i need to do the character animations, but the problem is................yeah you guessed it......am no good at animations . But if there is any way i can bring those udk character animations (AnimSet'CH_AnimHuman.Anims.K_AnimHuman_BaseMale') to 3dsmax, i can slightly change them to make it work with my guns. So do you guys know if there is anyway i can get those animations to 3dsmax?