I am trying to make a area that if the player goes in it he takes 10 damage every 5 seconds, but if he exits it he stops taking damage.
In Kimset, I have it set up with a trigger volume so when he touches it it links to a "Modify Health" that does 10 damage with the target as the player and the out going back to the in with a 5 second delay. The only thing is even if he leaves the area, the modify health keeps taking health away till the player dies.
How do I set it up so when the player is not touching the trigger volume he stops taking damage?



Reply With Quote




Bookmarks