Damage Area in UDK
I am trying to make a area that if the player goes in it he takes 10 damage every 5 seconds, but if he exits it he stops taking damage.
In Kimset, I have it set up with a trigger volume so when he touches it it links to a "Modify Health" that does 10 damage with the target as the player and the out going back to the in with a 5 second delay. The only thing is even if he leaves the area, the modify health keeps taking health away till the player dies.
How do I set it up so when the player is not touching the trigger volume he stops taking damage?
PhysicsVolumes themselves are already setup to be able to deal damage to actors, so there is no need to set this up in Kismet.
Thanks, that is so easy and I am gonna use it for a anti-gravity room as well.
Originally Posted by Solid Snake