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  1. #281
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    Quote Originally Posted by infinityblader View Post
    Here's some handy forging. Hope this helps:

    TB=Titan Break

    TB1 + TB2 + XP gem = XP close to 100% gem (Z)
    then
    (Z) + TB2 + TB1 = XP+124%

    on a separate note,
    you can make your own TB2, cuz they are hard to find, with:
    TB1+TB1+any XP gem = TB2
    Can you make your own TB1's?
    That's What She Said!!!
    Dual is the skill of Champions™
    According to the Simpsons, In Australia we play Knifey-Spooney in our local pubs

  2. #282
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    Quote Originally Posted by Aussi3 View Post
    Can you make your own TB1's?
    yes, I did it before in one of my tests, but I don't remember the recipe ... the others I wrote it down, so that's I remember :-) as far as making your own TB1, vaguely I think I forged an attack gem (green round one) + any XPgem + something else = TB1 but like I said, I don't remember for sure, sorry.

  3. #283
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    Quote Originally Posted by infinityblader View Post
    Here's some handy forging. Hope this helps:

    TB=Titan Break

    TB1 + TB2 + XP gem = XP close to 100% gem (Z)
    then
    (Z) + TB2 + TB1 = XP+124%

    on a separate note,
    you can make your own TB2, cuz they are hard to find, with:
    TB1+TB1+any XP gem = TB2
    VERY nice...very nice indeed when speeding through NGs

    thx, Leandro!
    IB II stats
    LeveL=3,333 l RB 66^NG 111 | Attack=27,069 l HP=50,000 | Shield=1 | Magic=1 l GK LeveL= 11,050
    GC id= NiiLoC

  4. #284
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    Quote Originally Posted by Proph View Post
    Updated the list - nice going mammoth!

    So...what I'm gathering from the latest 1.2 update is/are...

    1. There's been a compromise between the super cheap forging costs of the first update and the insane forging costs from the subsequent update...but

    2. Because of the renegotiated/compromise pricing of the 1.2 update, reforging of gems to potentially obtain a high-end/cap gem takes much longer to forge because it appears that the gem you're getting in return after each forge process has been substantially downgraded in value - so in essence, you could eventually be spending the same amount of gold (vs the 1.1.1 update pricing) to speed up the process because of the new 1.2 pricing.

    3. There are no new gems or gem types with the 1.2 update - since it appears that the focus is now on maps.

    4. The gem valuation still caps the gems at $500K selling value - which still doesn't make sense with the highest forging costs of now $600K (20years game/5 days real waiting time) with the 1.2 update.
    In v1.1.1 at least you made a little profit. Now gem forging for me is a huge money sink compared to the value of the gems coming out (spent 600k to make a 500k gem, and that's not the 600k for speeding up 20 year gems). I'm running v1.2 on my iPad for the new content and v1.1 on my iPhone for end of RB gem forging, but I just wish they'd change it back and we didn't have to deal with all this bs. Even keeping the 2.5k/month and making gem forging the way it used to be I can live with.

  5. #285
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    i know this is already on the list, but i just forged a 200 attack stat gem. I forged two 150 attack stats and a 174 attack stat to get the 200 one.
    Infinity Blade II stats: Level: 313 Health: 16500 Attack: 1565 Shield: 1 Magic: 1
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  6. #286
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    is there any connection if u forge random gems because i use the order good bad bad and i ended up witha 4 triangle gems and 2 squares, and a heavy gem, and all the gems are 500,000 gold pieces

  7. #287
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    So I just forged an xp+ 125% gem.... I thought 124 was the cap, but I forged an XP+ 121%, an XP+ 119%, and an XP+ 56% and made an XP+ 125%!

    Here's a screenshot of you don't believe me http://img.tapatalk.com/47ec1940-301a-fbd5.jpg
    Hey all, I am commonly referred to around here as "SAB." But feel free to call me whatever. Below are some of the guides and whatnot I have produced.


    IB2 Level 2K Club ID #5 !i! The God King Club ID #10 ))) !i! The Pantheon Club ID #5 !i! The Artful Dodger #1

  8. #288
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    Quote Originally Posted by Silversabeast View Post
    So I just forged an xp+ 125% gem.... I thought 124 was the cap, but I forged an XP+ 121%, an XP+ 119%, and an XP+ 56% and made an XP+ 125%!

    Here's a screenshot of you don't believe me http://img.tapatalk.com/47ec1940-301a-fbd5.jpg
    nice score, SAB i want a couple of those!
    IB II stats
    LeveL=3,333 l RB 66^NG 111 | Attack=27,069 l HP=50,000 | Shield=1 | Magic=1 l GK LeveL= 11,050
    GC id= NiiLoC

  9. #289
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    Quote Originally Posted by Silversabeast View Post
    So I just forged an xp+ 125% gem.... I thought 124 was the cap, but I forged an XP+ 121%, an XP+ 119%, and an XP+ 56% and made an XP+ 125%!

    Here's a screenshot of you don't believe me http://img.tapatalk.com/47ec1940-301a-fbd5.jpg
    good deal ... I currently have 2 XP+124% on my set. One on my Exo armor and the other on my Paga Circle ring.

    It's XP overdose!! I don't know what to do with it ... oh, I know, attack! attack! attack! ... in doubt?! add some more to attack!!

  10. #290
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    Well l did
    TB1 + TB2 + xp56% = bonus shield gem (on magic get 59pts)

    Wizard without magic.

    IB2 GK11k+ ; RYTH 59k+ ; ∞^110+; lvl 4.1k+

  11. #291
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    Quote Originally Posted by NiiLoC View Post
    nice score, SAB i want a couple of those!
    I tried making a better one by forging more XP gems with it, but it said it couldnt be improved.

    Anyway, idk why people say 1.2 forging isn't a good as 1.1... In my opinion 1.2 forging is twice as good as 1.1
    Hey all, I am commonly referred to around here as "SAB." But feel free to call me whatever. Below are some of the guides and whatnot I have produced.


    IB2 Level 2K Club ID #5 !i! The God King Club ID #10 ))) !i! The Pantheon Club ID #5 !i! The Artful Dodger #1

  12. #292
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    I just forged 3 rainbow gems and I've got a really bad deal. A "On perfect block damage Titan 851" for heavy weapon ... heavy weapon!! the outcome doesn't make any sense ... really disappointed ... good thing I saved the last rainbow for myself ;-)

  13. #293
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    Quote Originally Posted by Silversabeast View Post
    I tried making a better one by forging more XP gems with it, but it said it couldnt be improved.

    Anyway, idk why people say 1.2 forging isn't a good as 1.1... In my opinion 1.2 forging is twice as good as 1.1
    It takes 10x more forges to get a good gem that's why all the complaints in the new change to forging, Yeah now forging is cheaper again but it's not even worth it anymore because of the results you get for forging it takes like 20 forges to get a 500k gem now
    That's What She Said!!!
    Dual is the skill of Champions™
    According to the Simpsons, In Australia we play Knifey-Spooney in our local pubs

  14. #294
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    Quote Originally Posted by Silversabeast View Post
    So I just forged an xp+ 125% gem.... I thought 124 was the cap, but I forged an XP+ 121%, an XP+ 119%, and an XP+ 56% and made an XP+ 125%!

    Here's a screenshot of you don't believe me http://img.tapatalk.com/47ec1940-301a-fbd5.jpg
    Updated - just let me know what NG and how much the gem value is...at your convenience...thanks!
    Master Gemologist - Curator of the New Master Gem + Forging list
    Original Rainbow Gem Discoverer - via the mad scientist forging technique

  15. #295
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    Quote Originally Posted by Proph View Post
    Updated - just let me know what NG and how much the gem value is...at your convenience...thanks!
    Oops. Level 1061, RB 53^23 gem value is $28,125
    Hey all, I am commonly referred to around here as "SAB." But feel free to call me whatever. Below are some of the guides and whatnot I have produced.


    IB2 Level 2K Club ID #5 !i! The God King Club ID #10 ))) !i! The Pantheon Club ID #5 !i! The Artful Dodger #1

  16. #296

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    Just found a gem I think could get an honorable mention:
    Wind +1, RB 1, OG, $184.
    Found it after a battle.

  17. #297
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    Just forged another XP+ 125% gem! This time it was with a 122, 105, and a 60.

    I slapped it on my Paga Circle, and now I'm getting 250% XP! This is awesome
    Hey all, I am commonly referred to around here as "SAB." But feel free to call me whatever. Below are some of the guides and whatnot I have produced.


    IB2 Level 2K Club ID #5 !i! The God King Club ID #10 ))) !i! The Pantheon Club ID #5 !i! The Artful Dodger #1

  18. #298
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    If the CM glitch still worked, I would use XP potions and get 500% XP. That would be crazy
    Hey all, I am commonly referred to around here as "SAB." But feel free to call me whatever. Below are some of the guides and whatnot I have produced.


    IB2 Level 2K Club ID #5 !i! The God King Club ID #10 ))) !i! The Pantheon Club ID #5 !i! The Artful Dodger #1

  19. #299

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    Just found another amazingly useless gem:
    Water+1, RB 2, OG, sells for $186.

  20. #300

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    I'm beginning to get a bit creeped out,
    Just found dark+1, RB 2, OG, $156.

  21. #301
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    I have to admit, I've discovered a bit of value in the new forge system in the past few hours:

    In v1.1, it was cheap and gem forging caused gems to gain value fast. This meant you could make lots of money but had to be extremely careful when forging gems near the cap of their particular type so they didn't roll over into the next shape or type tier above them. Now that they've slowed down forging considerably with v1.2, it'll be easier to forge capped gems, as you won't "overshoot" as often and end up with something you weren't trying to get, but that comes at the cost of taking tons more forges to get anything close to a cap. It does take some of the fun out of building up a gem inventory for weeks just to add one point to your high-level gems (gold hex gems in particular. They're finicky bastards). Can't say I'll miss it all that much though

    So what I'm doing now is using 1.1 on my iPhone for money forging and using 1.2 on my iPad for gems I'm actually trying to improve. If Chair would only make it so the lower-tier gems advanced at the old rate and the higher-tier gems went at the new rate...

  22. #302
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    Quote Originally Posted by MPLewis View Post
    I have to admit, I've discovered a bit of value in the new forge system in the past few hours:

    In v1.1, it was cheap and gem forging caused gems to gain value fast. This meant you could make lots of money but had to be extremely careful when forging gems near the cap of their particular type so they didn't roll over into the next shape or type tier above them. Now that they've slowed down forging considerably with v1.2, it'll be easier to forge capped gems, as you won't "overshoot" as often and end up with something you weren't trying to get, but that comes at the cost of taking tons more forges to get anything close to a cap. It does take some of the fun out of building up a gem inventory for weeks just to add one point to your high-level gems (gold hex gems in particular. They're finicky bastards). Can't say I'll miss it all that much though

    So what I'm doing now is using 1.1 on my iPhone for money forging and using 1.2 on my iPad for gems I'm actually trying to improve. If Chair would only make it so the lower-tier gems advanced at the old rate and the higher-tier gems went at the new rate...
    I find 1.2 forging better in all respects. I get XP+ gems at the cap (125 now i believe) with only one or two forges. And gold+ gems were just as, if not easier, to forge well.
    Hey all, I am commonly referred to around here as "SAB." But feel free to call me whatever. Below are some of the guides and whatnot I have produced.


    IB2 Level 2K Club ID #5 !i! The God King Club ID #10 ))) !i! The Pantheon Club ID #5 !i! The Artful Dodger #1

  23. #303

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    Okay, I am still trying to figure out how you are making any money off of gem forging. Can someone explain this throughly? It seems to me like the $500k gems all take 20years to forge and if you want to hurry that it costs $600k (in v1.2). That is a loss, right? What am I missing?

  24. #304
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    Quote Originally Posted by Silversabeast View Post
    I find 1.2 forging better in all respects. I get XP+ gems at the cap (125 now i believe) with only one or two forges. And gold+ gems were just as, if not easier, to forge well.
    What recipes are you using?
    That's What She Said!!!
    Dual is the skill of Champions™
    According to the Simpsons, In Australia we play Knifey-Spooney in our local pubs

  25. #305
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    Quote Originally Posted by bstanley52 View Post
    Okay, I am still trying to figure out how you are making any money off of gem forging. Can someone explain this throughly? It seems to me like the $500k gems all take 20years to forge and if you want to hurry that it costs $600k (in v1.2). That is a loss, right? What am I missing?
    Quote Originally Posted by bstanley52 View Post
    Okay, I am still trying to figure out how you are making any money off of gem forging. Can someone explain this throughly? It seems to me like the $500k gems all take 20years to forge and if you want to hurry that it costs $600k (in v1.2). That is a loss, right? What am I missing?
    You can forge a 500k gem with as little as 4.5 years, so it doesn't quite cost as much as you think. And in v1.1 it was only 1k/month to hurry and the gems gained value faster, which meant if you did it right you could earn oodles of cash. They completely messed it up in v1.1.1, and fixed it somewhat in v1.2, but it's still not as good as it used to be in my opinion. And it doesn't earn as much money.

  26. #306
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    Quote Originally Posted by Silversabeast View Post
    I find 1.2 forging better in all respects. I get XP+ gems at the cap (125 now i believe) with only one or two forges. And gold+ gems were just as, if not easier, to forge well.
    I'll agree with you that forging itself is better in v1.2, but forging for money is no longer an option. It's a money sink now instead.

    Gold+ Gems are the better of the two gold hex gems (I was referring to color, by the way). Trying to improve the stat on high-level Rare+ was damn near impossible. I forged three Rare +24s and got a +22 back. This does seem to have been improved in v1.2, which is nice. The added benefit of not rolling over into the next tier helps a lot as well.

  27. #307
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    I got a Heavy Gem from a forge. 800 damage on block. It was made from 4 different type gems of the same color, I don't know if that affects it of not... Sold for 500k, yet I got "Cold Fusion" for it.
    First Post!

    ~Tiger

  28. #308
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    Quote Originally Posted by KodiakTheBear View Post
    I got a Heavy Gem from a forge. 800 damage on block. It was made from 4 different type gems of the same color, I don't know if that affects it of not... Sold for 500k, yet I got "Cold Fusion" for it.
    First Post!

    ~Tiger
    Welcome to the forums, KodiakTheBear!

    However, in this thread we're more interested the gems that have the maximum stat value for their type. If you look at the first post, you'll see that we already have a Heavy Block = 1000 Damage.

    And that's expected with the Cold Fusion Achievement. The sale price you get for it is half the "value" the game uses, so you did forge a gem "worth" $1,000,000. There's no higher value for gems, even though stats keep increasing beyond when a gem is worth the maximum.

  29. #309
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    Proph, I don't know if you care, but I've just forged Attack +200, Health +50, Shield +60, Magic +200, and Rare +25%, tying the old caps that people had only found.

  30. #310

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    Quote Originally Posted by MPLewis View Post
    This does seem to have been improved in v1.2, which is nice. The added benefit of not rolling over into the next tier helps a lot as well.
    Can you explain what you mean by rolling over into the next tier? What gets rolled over? The gem shape or the gem +amount (say On Block 999 to 850) or the gem subject (+Rare changes to +Gold)?

  31. #311
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    Quote Originally Posted by bstanley52 View Post
    Can you explain what you mean by rolling over into the next tier? What gets rolled over? The gem shape or the gem +amount (say On Block 999 to 850) or the gem subject (+Rare changes to +Gold)?
    The simple answer is that I mean gem type. Before the current update, if you forged with gems that were "too good" compared to your base gem when you were at or near the stat cap, your gem could turn into a gem of a different type instead of the one you wanted with a higher stat. Think of a cup. You're trying to fill the cup to the very very very top, but if you accidentally add too much, it spills over the sides and ends up somewhere else. It would suck when you would forge three good gems together of the same type and end up with a completely different one. This is solved in the current update. It won't let you go past the cap if you forge three gems of the same type together.

    If you really want the long answer, I'll give it to you, but be prepared for a long read.

  32. #312

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    Long answers are awesome but that was a very successful start. Thanks so much either way! I like the idea of not overflowing my cup/gems in the new update!

  33. #313
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    Quote Originally Posted by Silversabeast View Post
    I find 1.2 forging better in all respects. I get XP+ gems at the cap (125 now i believe) with only one or two forges. And gold+ gems were just as, if not easier, to forge well.
    yeah, i just scored my second XP+125% gem...forging gold+37% gems is also considerably easier
    IB II stats
    LeveL=3,333 l RB 66^NG 111 | Attack=27,069 l HP=50,000 | Shield=1 | Magic=1 l GK LeveL= 11,050
    GC id= NiiLoC

  34. #314
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    Quote Originally Posted by NiiLoC View Post
    yeah, i just scored my second XP+125% gem...forging gold+37% gems is also considerably easier
    I have 2 XP 125%'s and a gold+ 37%
    Hey all, I am commonly referred to around here as "SAB." But feel free to call me whatever. Below are some of the guides and whatnot I have produced.


    IB2 Level 2K Club ID #5 !i! The God King Club ID #10 ))) !i! The Pantheon Club ID #5 !i! The Artful Dodger #1

  35. #315
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    Yes it has become incredibly easier to forge capped gems. Right now I have approximately half of the capped gems on the list and am currently trying to break the Triangle On Perfect Parry Dmg xxxx cap.

    But damn, it has also become incredibly more difficult to forge a 500k gem. I am starting to forge that "on perfect parry" from scratch and it has costed me some 10 million now and all I have now is dmg 2614

  36. #316
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    yeah, unfortunately i haven't been able to reproduce a 999 damage on parry gem in a LONG time...
    IB II stats
    LeveL=3,333 l RB 66^NG 111 | Attack=27,069 l HP=50,000 | Shield=1 | Magic=1 l GK LeveL= 11,050
    GC id= NiiLoC

  37. #317
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    Anybody interested in joining me joining me forging the rainbow attack gem? I am not seriously trying, but once in a while I would throw in one or two low-tier square gems to see what happens.

  38. #318
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    I got a gem called a "Light Titan Speed Gem," which I presume slows down titans by that stated 90%. Is this true?
    Tiger
    Lvl 58 | Health 12650 | Attack 757 + 150 | Magic 199 | Shield 85 | Forum CM Member
    "Made of win, for the win"

  39. #319
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    Quote Originally Posted by MPLewis View Post
    Welcome to the forums, KodiakTheBear!

    However, in this thread we're more interested the gems that have the maximum stat value for their type. If you look at the first post, you'll see that we already have a Heavy Block = 1000 Damage.

    And that's expected with the Cold Fusion Achievement. The sale price you get for it is half the "value" the game uses, so you did forge a gem "worth" $1,000,000. There's no higher value for gems, even though stats keep increasing beyond when a gem is worth the maximum.
    Are you sure that 500k is the maximum? On the previous Master Gem list, I saw one which reportedly sold for 1.3 Million.
    Tiger
    Lvl 58 | Health 12650 | Attack 757 + 150 | Magic 199 | Shield 85 | Forum CM Member
    "Made of win, for the win"

  40. #320
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    Quote Originally Posted by KodiakTheBear View Post
    Are you sure that 500k is the maximum? On the previous Master Gem list, I saw one which reportedly sold for 1.3 Million.
    1m+ was value cap two updates ago...500k is definitely the value cap for any gem now, and has been since gem forging was introduced...
    IB II stats
    LeveL=3,333 l RB 66^NG 111 | Attack=27,069 l HP=50,000 | Shield=1 | Magic=1 l GK LeveL= 11,050
    GC id= NiiLoC

 

 
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