What is the best way to export static meshes from 3ds Max into UT3 without losing any faces, making sure the triangulation is done, no blue faces, and the material placeholders are intact?
I have been having really problems with importing Sketchup models from the Google 3D Warehouse into 3ds Max and then, exporting them as ASE files into UT3.
Anyone out there with any experience?
Thanks!



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