I have a Max character model which is imported, animated and works fine in game however I want a second copy of the character but want it to be half the size.
Is there a way within UDK to resize the character without having to resize and import from Max again ... btw I had rescaled the character etc in Max and all looks good within Max however I've found the animsets don't play for the resized character when I import the 2nd character.
Hence why I hope I can do this in UDK as I'm puling hair out trying to work out why the rescaled character animsets don't work (I deleted original rig, recreated the rig, skin and animations in Max then imported into UDK buit they don't play) .



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