Is it possible to convert a static mesh into a terrain in UDK? If so, how? If not, why not?
Is it possible to convert a static mesh into a terrain in UDK? If so, how? If not, why not?
1) This is the UDK forum, you should ask these questions in the UT3 forums.
2) No, it is not possible. I've personally never seen a need to convert a mesh into terrain (and given the heightfield nature of terrain, it seems like bad idea anyway).
- Please do not send me questions regarding programming or implementing things in UDK via Private Message. I do not have time to respond and they are much better answered in the forums. -
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