Is it possible to convert a static mesh into a terrain in UT3? If so, how? If not, why not?
Is it possible to convert a static mesh into a terrain in UT3? If so, how? If not, why not?
It's not possible. A terrain makes use of a heightmap, that's why you won't be able to make arches and such stuff with the terrain editor, there's just no way to include these information in one texture. These two things are just too different.
A huge fan of the entire Unreal franchise and Bulletstorm.
UT2004 tips thread; UT3 tips thread; remastered UC weapon textures (UCBP for UT2004, still WIP), CTF-FacingWorlds99 (UT2004; final in the making); AS-Overlord (UT2004, Beta4); DM-Crane (UT2004, Beta1 - currently unavailable); CTF-BattleOnSlysBlockForts (UT2004, RC1, made on request); DM-Morbias (UT2004, new link tba);
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