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  1. #1

    Default Completed matinee sequence alters my camera mode. Video available please look & help.

    Hi all,..this is my first post to the forums. So forgive any obvious noob questions.
    I have added a matinee sequence to my scene. It is touch activated by a dynamic volume as the player walks over the bridge at the very start of the level.
    Note my camera is in a 3rd Person perpective. And once the matinee is finished the camera returns to a 1st person mode.

    Some details that may be of importance,... although im not sure are that the 3rd person mode is developed by my own pawn. Something i just copied of the net. As when it come to script im useless. But here it is anyway for anyone who might be able to trouble shoot for me.

    Also here is a link with a video http://www.youtube.com/watch?v=gLcSa...v8NOLA&lf=plcp


    PHP Code:
    class MyPawn extends UTPawn;
        
    simulated function bool CalcCamera(float fDeltaTimeout vector out_CamLocout rotator out_CamRotout float out_FOV)
    {
        
    local vector startendhlhn;
        
    local actor a;
        
        
    start Location;
        
        if (
    Controller != none)
        {
            
    end Location Vector(Controller.Rotation) * 192.f;
        }
        else
        {
            
    end Location Vector(Rotation) * 192.f;
        }
        
        
    Trace(hlhnendstartfalse);
        
        if (
    != none)
        {
            
    out_CamLoc hl;
        }
        else
        {
            
    out_CamLoc end;
        }
        
        
    out_CamRot Rotator(Location out_CamLoc);
        return 
    true;
    }

    defaultproperties
    {
        
    Begin Object Name=WPawnSkeletalMeshComponent
        SkeletalMesh
    =SkeletalMesh'CH_IronGuard_Male.Mesh.SK_CH_IronGuard_MaleA'
        
    AnimSets(0)=AnimSet'CH_AnimHuman.Anims.K_AnimHuman_BaseMale'
        
    AnimTreeTemplate=AnimTree'CH_AnimHuman_Tree.AT_CH_Human'
        
    HiddenGame=FALSE 
        HiddenEditor
    =FALSE
            bOwnerNoSee
    =false
        End Object
        Name
    ="Default__MyPawn"

    I hope someone has some ideas. Cheers

  2. #2

    Default

    That is UDK; this is UT3
    -wrong forum-


 

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