Yes remove it
No keep it in
Fuel depot was bigger than most g2 maps and I loved it! The problem is sanbat is to big and it just makes so sense for koth
Maybe others dot mind losing because they had to run clear across the map and it took them 25 sec to do so but to me it's crazy!
You can kill the whole team in a close game and you know they spawn by where the circle is going so they cap it and by the time you get there the game is either over, or there do set up you can't just rush and break, and the way rifles are now that isn't hard to do
gears just doesn't work for large maps. thats my vote.
all horde players unite in supporting this thread...
http://forums.epicgames.com/threads/...s.-635-Support!
plays awful on CTL as well, when your leader gets captured; you spawn on the other side of the map, but when it is you who captures the enemy leader, the other team spawns out of your ***hole. like anyone can reach their leader in 30 seconds, including waiting 15 seconds to spawn.
This thread needs to go down. It will never happen. Once you remove one map, then another will go. Sandbar is a great map, if it comes up on Quick don't play it. If it comes up on Ranked vote against it. Simple solution. Whenever Raven Down comes up on quick I quit and I only ever play it on Ranked because my friends were trolling me.
That is your opinion. Overpass was unbalanced, Sandbar is not. It is one of the most well designed map on Gears. Raven Down is the worst map made in Gears. Yet I still don't ask for it to be removed. That is my opinion and I understand that others can differ. The map isn't unbalanced and therefore shouldn't be removed. Overpass was unbalanced making it a broken map. Plus Epic won't remove it, so no point hoping otherwise. Sandbar is perfect for Gears 3 and shouldn't be tampered with at all.
This map still needs to be removed
I don't think it should be removed but the spawns could use some tweaking. Sandbar has always been an iffy map for me due to its size. That being as it is, I don't feel removing the map completely will solve this issue. When it comes to KOTH, the spawns have always been wtf-ish to me. Like today, I was playing KOTGnasher and I spawned on 3 enemies players, I died horribly. Sandbar is a beautiful map and is really fun on Horde (and horde alone, imo) but it's still a map and still needs to be in the game.
By all means, tweak the spawning areas for KOTH, but don't remove the map completely.
Last edited by MasterGuard08; 05-06-2012 at 01:25 PM. Reason: Grammar nazi
The map causes matches to take super long. Basically every round I play on warzone turns into a campfest.
'Remove Sandbar from KOTH' ..
I think you mean remove Sandbar .. from everything ..
Greg Laswell - ''Off I Go .. ''
---
Loose ends they tangle down
And then take flight
But never tie me down
Never tie me down
Off I go
Where I fall
Is where I land ...
Removing Sandbar isn't really based on opinion though. It's the fact that the map does not play well AT ALL.
Couple your 9/10 times 15second respawn with how long it takes to run across the entire map, it can often take 40seconds just to actually get to the ring.
Then add in resistance from the enemy team, cap time, etc. It's too big to play well. The majority of it is spent running.
They shouldn't have to take maps out of any part of the game because people whine about them. The maps are fine and so are all the weapons so please stop making up excuses and admit you're not any good at the game. I paid for all those maps and if epic starts taking them out of the game I'm going to want some money back.
Sandbar is an amazing map, it gets hate on Gears due to the fact that previously maps were not that big with the exception of Fuel Depot. Remember though Fuel Depot on the first two played out mainly shotguns and without really powerful rifles the action was more fast paced. On Gears 3 it would play very similarly to Sandbar.
You can't just remove a map because people don't like it, there must be something broken about it. Spawning in KoTH in general is messed up, but that is the case on other maps. If this goes I will finance my own FTC complaint and get Raven Down removed.
Well there is a legit reason which no one defending the map has yet to answer for me cuz there is no answer which supports this map for koth
In a game type where every sec counts why do I spawn across the map and lose because it take me 20+ sec to move across the map and that's without respawn time or resistance from the other team!!
It offers a unique game play opportunity that Gears isn't known for. I more strategically oriented map. People can play the game strategically, but this is the only map where they have to play really smart. Plus the spawning isn't even that bad and rest assured that they won't remove it. Probably the best looking and designed release disc map.
I think smaller maps you have to play smarter cuz there always something going on and you need to be on a swivel
It's just too big wheres the strategy when you win cuz the other team spawns on the other side and takes them forever to get the the cap
Example: a close game team 1 kills the opposing team and has 10 left on the circle so they start to run to the next
Team 2 gets spawned on the hill and has a minimum of 10 sec to set up never mind that in some cases they spawn cap and the game is over cuz they only needed 5 sec to win and team 1 is still not close
How is that fare to lose because the map is too big and it took forever to get to the new point
You spawn on the other side as the opposing team is sitting near the spawn locations on the side with the hill. I always do this. We get guys to go and camp certain spawn locations so that the enemy team spawn in the worst possible position. This is itself a good tactic.
You must have forgotten how bad Overpass really is.
I don't want Epic to remove any more maps from rotations and voting because if Sandbar goes after Overpass then anyone will start a petition to get map A removed or map B. While i agree Sandbar is one of the least fun maps that came on the disc if you see it in ranked don't vote for it and if other people agree that it is bad then they will not vote for it either. If it shows up in QM then just leave and find a new match, i did it every time Overpass showed it's ugly face.
I say that because some people do enjoy the map, i think it has to do with either it's size or that it is one of the few dueling sniper maps.
Thank you Cher and CrypticAshes for the Savage Kantus code and Cher again for the SGE code!
Thank you to COG Azure Skye for the Web Skin code! Thank you to ToRcHiiNgNerDz for the Anya code! Thank you Lycan for the Alex Brand code! Thank you to The Anya Bunni for the Team Metal code!
Your no understanding the othe team just spawned at the hill and it takes forever to get across to the new point and you lose it has. Obj g to do with sittin at a spawn point so they don't spawn there
Nevermind that that map has so many spawn points
This game always spawns the dead team close to where the new circle is going to be, and on this map it's a comets game changer,
The team just got 20-25 sec just cuz of the spawn and needing to run a marathon to run to the next cap
Plain and simple map is too big for a game that relies on time
Well then deal with it, I love this map and I am not letting anyone remove it nothing is broken. KoTH spawning system is broken, forget about maps and dislikes. Overpass was broken and that is the only reason it was removed. The spawning on Blood Drive is far worse than that of Sandbar. You may spawn far from the ring, but at least you don't spawn with the enemy.
Why is it ok to win a game where distance is not an issue? Big maps have always been in games and a lot of players always hated them. It is always the case, people who prefer quick matches with endless amounts of action tend not to like bigger maps where distance is an issue. Same complaints were made about Kharg Island on BF on the consoles. You could play the entire match as infantry and get a max of 3-4 kills over 20 minutes.
Pretty sure if Sandbar gets taken out of KoTH everyone will ask for it to be taken out of their preferred game mode. Then the next bad map down the line will be asked for removal, maybe best in the long run if Overpass is the only one to stay gone since it was largely broken in all modes, at least Sandbar works for some game types.
Thank you Cher and CrypticAshes for the Savage Kantus code and Cher again for the SGE code!
Thank you to COG Azure Skye for the Web Skin code! Thank you to ToRcHiiNgNerDz for the Anya code! Thank you Lycan for the Alex Brand code! Thank you to The Anya Bunni for the Team Metal code!
I understand that. I hate matches that are just CQC 24/7 like Raven Down, but I don't want the map removed because I don't like how it plays. Sandbar is open and contestable, no broken mechanics map wise. KoTh spawning system sucks on some maps anyway. Like spawning on Escalation on TDM sucks. Overpass was broken, only one way to the top and that was a poor decision. But Sandbar does not have those issues. I see no point in it being removed because it takes time to cross sides on the map. I mean why should I lose a match if I spawn into a firefight(Raven Down)?
yes! it does not belong in koth at all, jesus christ i want to punch babies and shoot rockets everytime it comes up as next map in koth.
Because koth relies on time so losing cause it tAkes you 20-25 sec without resistance to make it to the new point defeats the whole purpose of koth
Koth relies on capping and holding a hill, now if you get screwed and lose chz your spawning far and taking forever to get across that purely defeats the whole idea of the game and takes out the skill plain and simple
Bookmarks