View Poll Results: Should epic remove sandbar from koth

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  • Yes remove it

    105 59.32%
  • No keep it in

    72 40.68%
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  1. #121

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    Quote Originally Posted by fluffykitty117 View Post
    And I wonder how you got 311 posts...
    Maybe 20 of my posts are bumps but I don't get why that is relevant

  2. #122

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    Quote Originally Posted by 123KID View Post
    This map shouldn't be removed on any game mode. People on Gears have generally just hated large maps, but this is an amazing map. I hope they make more maps like this, Academy, Aftermath and Drydock.

    If they remove this form KoTH, they have to remove Raven Down from everything but Guardian and KoTH. That map is awful.

    Fuel depot was bigger than most g2 maps and I loved it! The problem is sanbat is to big and it just makes so sense for koth

    Maybe others dot mind losing because they had to run clear across the map and it took them 25 sec to do so but to me it's crazy!

    You can kill the whole team in a close game and you know they spawn by where the circle is going so they cap it and by the time you get there the game is either over, or there do set up you can't just rush and break, and the way rifles are now that isn't hard to do

  3. #123
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    Quote Originally Posted by Bring the pain View Post
    Fuel depot was bigger than most g2 maps and I loved it! The problem is sanbat is to big and it just makes so sense for koth

    Maybe others dot mind losing because they had to run clear across the map and it took them 25 sec to do so but to me it's crazy!

    You can kill the whole team in a close game and you know they spawn by where the circle is going so they cap it and by the time you get there the game is either over, or there do set up you can't just rush and break, and the way rifles are now that isn't hard to do
    I hate small maps in general on all games. I never vote for them. The only one I like on Gears is Checkout. Other than that I hate the small maps. Glad there is only one other small map on Gears 3.

  4. #124
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    gears just doesn't work for large maps. thats my vote.
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  5. #125

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    Quote Originally Posted by 123KID View Post
    I hate small maps in general on all games. I never vote for them. The only one I like on Gears is Checkout. Other than that I hate the small maps. Glad there is only one other small map on Gears 3.

    We are opposites than, I love small maps just so much action going on all the time

    Big maps action is spread out and can be boring

  6. #126

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    Quote Originally Posted by halofan365 View Post
    gears just doesn't work for large maps. thats my vote.
    Thanks for the vote

  7. #127
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    Quote Originally Posted by Dunmhairetheoir View Post
    Look you guys complaining already removed one map, Overpass, now you want to get rid of another - just leave it alone, the game has bigger problems than this
    Agreed. Voted NO, Keep it in.
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  8. #128

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    Quote Originally Posted by Yush View Post
    Agreed. Voted NO, Keep it in.

    Do you play koth? I can't see how any 1 who plays koth would like this map for it

    And why won't someone who defend this map tell me why it's ok to lose a game cuz the map is huge and lose because it takes 20-25 sec to cross the map!!!!

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    plays awful on CTL as well, when your leader gets captured; you spawn on the other side of the map, but when it is you who captures the enemy leader, the other team spawns out of your ***hole. like anyone can reach their leader in 30 seconds, including waiting 15 seconds to spawn.

  10. #130

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    Quote Originally Posted by Storm Center View Post
    plays awful on CTL as well, when your leader gets captured; you spawn on the other side of the map, but when it is you who captures the enemy leader, the other team spawns out of your ***hole. like anyone can reach their leader in 30 seconds, including waiting 15 seconds to spawn.

    Exactly, you lose cuz the size of the map not because you got out played which is dumb to me

  11. #131
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    This thread needs to go down. It will never happen. Once you remove one map, then another will go. Sandbar is a great map, if it comes up on Quick don't play it. If it comes up on Ranked vote against it. Simple solution. Whenever Raven Down comes up on quick I quit and I only ever play it on Ranked because my friends were trolling me.

  12. #132

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    Quote Originally Posted by 123KID View Post
    This thread needs to go down. It will never happen. Once you remove one map, then another will go. Sandbar is a great map, if it comes up on Quick don't play it. If it comes up on Ranked vote against it. Simple solution. Whenever Raven Down comes up on quick I quit and I only ever play it on Ranked because my friends were trolling me.
    Well they did remove over pass so no It shouldn't go down

    2nd I could quit qm but It sucks when I'm in a good room and leave cuz of that garbage map

    This map is by far the worst map ever in gears history and at the very least should be removed from KoTH!!

  13. #133
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    Quote Originally Posted by Bring the pain View Post
    Well they did remove over pass so no It shouldn't go down

    2nd I could quit qm but It sucks when I'm in a good room and leave cuz of that garbage map

    This map is by far the worst map ever in gears history and at the very least should be removed from KoTH!!
    That is your opinion. Overpass was unbalanced, Sandbar is not. It is one of the most well designed map on Gears. Raven Down is the worst map made in Gears. Yet I still don't ask for it to be removed. That is my opinion and I understand that others can differ. The map isn't unbalanced and therefore shouldn't be removed. Overpass was unbalanced making it a broken map. Plus Epic won't remove it, so no point hoping otherwise. Sandbar is perfect for Gears 3 and shouldn't be tampered with at all.

  14. #134

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    Quote Originally Posted by 123KID View Post
    That is your opinion. Overpass was unbalanced, Sandbar is not. It is one of the most well designed map on Gears. Raven Down is the worst map made in Gears. Yet I still don't ask for it to be removed. That is my opinion and I understand that others can differ. The map isn't unbalanced and therefore shouldn't be removed. Overpass was unbalanced making it a broken map. Plus Epic won't remove it, so no point hoping otherwise. Sandbar is perfect for Gears 3 and shouldn't be tampered with at all.
    How can you say this map is th most balanced, it's just not true when it takes 25 sec o cross the map and you lose in a close game that is balanced?

    Come on the map is too big for KoTH period

  15. #135

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    This map still needs to be removed

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    I don't think it should be removed but the spawns could use some tweaking. Sandbar has always been an iffy map for me due to its size. That being as it is, I don't feel removing the map completely will solve this issue. When it comes to KOTH, the spawns have always been wtf-ish to me. Like today, I was playing KOTGnasher and I spawned on 3 enemies players, I died horribly. Sandbar is a beautiful map and is really fun on Horde (and horde alone, imo) but it's still a map and still needs to be in the game.

    By all means, tweak the spawning areas for KOTH, but don't remove the map completely.
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  17. #137
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    The map causes matches to take super long. Basically every round I play on warzone turns into a campfest.

  18. #138
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    'Remove Sandbar from KOTH' ..

    I think you mean remove Sandbar .. from everything ..
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  19. #139

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    Quote Originally Posted by MasterGuard08 View Post
    I don't think it should be removed but the spawns could use some tweaking. Sandbar has always been an iffy map for me due to its size. That being as it is, I don't feel removing the map completely will solve this issue. When it comes to KOTH, the spawns have always been wtf-ish to me. Like today, I was playing KOTGnasher and I spawned on 3 enemies players, I died horribly. Sandbar is a beautiful map and is really fun on Horde (and horde alone, imo) but it's still a map and still needs to be in the game.

    By all means, tweak the spawning areas for KOTH, but don't remove the map completely.
    But I'm talking about removing it from koth, I don't see them fixing the spawns, I mean spawning clear across the map taking 25 sec to get to the point is un acceptable

  20. #140

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    Quote Originally Posted by FA7AL! View Post
    'Remove Sandbar from KOTH' ..

    I think you mean remove Sandbar .. from everything ..
    Haha that be great.. But I'd settle just for koth

    This map too me is undeseriable too big and does not play well

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    Quote Originally Posted by Bring the pain View Post
    Haha that be great.. But I'd settle just for koth

    This map too me is undeseriable too big and does not play well
    It won't happen, not unless other maps get removed and then all you are left with are a handful of maps. If they remove this, then Raven Down needs to go. That is the worst map I have ever played on.

    Plus they won't remove it.

  22. #142
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    Quote Originally Posted by 123KID View Post
    It won't happen, not unless other maps get removed and then all you are left with are a handful of maps. If they remove this, then Raven Down needs to go. That is the worst map I have ever played on.

    Plus they won't remove it.
    Removing Sandbar isn't really based on opinion though. It's the fact that the map does not play well AT ALL.

    Couple your 9/10 times 15second respawn with how long it takes to run across the entire map, it can often take 40seconds just to actually get to the ring.
    Then add in resistance from the enemy team, cap time, etc. It's too big to play well. The majority of it is spent running.
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  23. #143

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    They shouldn't have to take maps out of any part of the game because people whine about them. The maps are fine and so are all the weapons so please stop making up excuses and admit you're not any good at the game. I paid for all those maps and if epic starts taking them out of the game I'm going to want some money back.

  24. #144
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    Quote Originally Posted by Maaaaaz View Post
    Removing Sandbar isn't really based on opinion though. It's the fact that the map does not play well AT ALL.

    Couple your 9/10 times 15second respawn with how long it takes to run across the entire map, it can often take 40seconds just to actually get to the ring.
    Then add in resistance from the enemy team, cap time, etc. It's too big to play well. The majority of it is spent running.
    Sandbar is an amazing map, it gets hate on Gears due to the fact that previously maps were not that big with the exception of Fuel Depot. Remember though Fuel Depot on the first two played out mainly shotguns and without really powerful rifles the action was more fast paced. On Gears 3 it would play very similarly to Sandbar.

    You can't just remove a map because people don't like it, there must be something broken about it. Spawning in KoTH in general is messed up, but that is the case on other maps. If this goes I will finance my own FTC complaint and get Raven Down removed.

  25. #145

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    Quote Originally Posted by Maaaaaz View Post
    Removing Sandbar isn't really based on opinion though. It's the fact that the map does not play well AT ALL.

    Couple your 9/10 times 15second respawn with how long it takes to run across the entire map, it can often take 40seconds just to
    actually get to the ring.
    Then add in resistance from the enemy team, cap time, etc. It's too big to play well. The majority of it is spent running.


    This exactly

  26. #146

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    Quote Originally Posted by 123KID View Post
    Sandbar is an amazing map, it gets hate on Gears due to the fact that previously maps were not that big with the exception of Fuel Depot. Remember though Fuel Depot on the first two played out mainly shotguns and without really powerful rifles the action was more fast paced. On Gears 3 it would play very similarly to Sandbar.

    You can't just remove a map because people don't like it, there must be something broken about it. Spawning in KoTH in general is messed up, but that is the case on other maps. If this goes I will finance my own FTC complaint and get Raven Down removed.
    Well there is a legit reason which no one defending the map has yet to answer for me cuz there is no answer which supports this map for koth

    In a game type where every sec counts why do I spawn across the map and lose because it take me 20+ sec to move across the map and that's without respawn time or resistance from the other team!!

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    Quote Originally Posted by Bring the pain View Post
    Well there is a legit reason which no one defending the map has yet to answer for me cuz there is no answer which supports this map for koth

    In a game type where every sec counts why do I spawn across the map and lose because it take me 20+ sec to move across the map and that's without respawn time or resistance from the other team!!
    It offers a unique game play opportunity that Gears isn't known for. I more strategically oriented map. People can play the game strategically, but this is the only map where they have to play really smart. Plus the spawning isn't even that bad and rest assured that they won't remove it. Probably the best looking and designed release disc map.

  28. #148

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    Quote Originally Posted by 123KID View Post
    It offers a unique game play opportunity that Gears isn't known for. I more strategically oriented map. People can play the game strategically, but this is the only map where they have to play really smart. Plus the spawning isn't even that bad and rest assured that they won't remove it. Probably the best looking and designed release disc map.

    I think smaller maps you have to play smarter cuz there always something going on and you need to be on a swivel

    It's just too big wheres the strategy when you win cuz the other team spawns on the other side and takes them forever to get the the cap

    Example: a close game team 1 kills the opposing team and has 10 left on the circle so they start to run to the next
    Team 2 gets spawned on the hill and has a minimum of 10 sec to set up never mind that in some cases they spawn cap and the game is over cuz they only needed 5 sec to win and team 1 is still not close

    How is that fare to lose because the map is too big and it took forever to get to the new point

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    Quote Originally Posted by Bring the pain View Post
    I think smaller maps you have to play smarter cuz there always something going on and you need to be on a swivel

    It's just too big wheres the strategy when you win cuz the other team spawns on the other side and takes them forever to get the the cap

    Example: a close game team 1 kills the opposing team and has 10 left on the circle so they start to run to the next
    Team 2 gets spawned on the hill and has a minimum of 10 sec to set up never mind that in some cases they spawn cap and the game is over cuz they only needed 5 sec to win and team 1 is still not close

    How is that fare to lose because the map is too big and it took forever to get to the new point
    You spawn on the other side as the opposing team is sitting near the spawn locations on the side with the hill. I always do this. We get guys to go and camp certain spawn locations so that the enemy team spawn in the worst possible position. This is itself a good tactic.

  30. #150
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    Quote Originally Posted by 123KID View Post
    It won't happen, not unless other maps get removed and then all you are left with are a handful of maps. If they remove this, then Raven Down needs to go. That is the worst map I have ever played on.

    Plus they won't remove it.
    You must have forgotten how bad Overpass really is.

    I don't want Epic to remove any more maps from rotations and voting because if Sandbar goes after Overpass then anyone will start a petition to get map A removed or map B. While i agree Sandbar is one of the least fun maps that came on the disc if you see it in ranked don't vote for it and if other people agree that it is bad then they will not vote for it either. If it shows up in QM then just leave and find a new match, i did it every time Overpass showed it's ugly face.

    I say that because some people do enjoy the map, i think it has to do with either it's size or that it is one of the few dueling sniper maps.
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  31. #151

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    Quote Originally Posted by 123KID View Post
    You spawn on the other side as the opposing team is sitting near the spawn locations on the side with the hill. I always do this. We get guys to go and camp certain spawn locations so that the enemy team spawn in the worst possible position. This is itself a good tactic.
    Your no understanding the othe team just spawned at the hill and it takes forever to get across to the new point and you lose it has. Obj g to do with sittin at a spawn point so they don't spawn there

    Nevermind that that map has so many spawn points

    This game always spawns the dead team close to where the new circle is going to be, and on this map it's a comets game changer,

    The team just got 20-25 sec just cuz of the spawn and needing to run a marathon to run to the next cap

    Plain and simple map is too big for a game that relies on time

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    Quote Originally Posted by Bring the pain View Post
    Your no understanding the othe team just spawned at the hill and it takes forever to get across to the new point and you lose it has. Obj g to do with sittin at a spawn point so they don't spawn there

    Nevermind that that map has so many spawn points

    This game always spawns the dead team close to where the new circle is going to be, and on this map it's a comets game changer,

    The team just got 20-25 sec just cuz of the spawn and needing to run a marathon to run to the next cap

    Plain and simple map is too big for a game that relies on time
    Well then deal with it, I love this map and I am not letting anyone remove it nothing is broken. KoTH spawning system is broken, forget about maps and dislikes. Overpass was broken and that is the only reason it was removed. The spawning on Blood Drive is far worse than that of Sandbar. You may spawn far from the ring, but at least you don't spawn with the enemy.

  33. #153

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    Quote Originally Posted by 123KID View Post
    Well then deal with it, I love this map and I am not letting anyone remove it nothing is broken. KoTH spawning system is broken, forget about maps and dislikes. Overpass was broken and that is the only reason it was removed. The spawning on Blood Drive is far worse than that of Sandbar. You may spawn far from the ring, but at least you don't spawn with the enemy.
    I liked overpass for koth it was not a problem but this map is broken whether or. It you want to admitt it

    No one still answered why it's ok to lose a game cuz it takes you for we to get from one place to another

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    Quote Originally Posted by Bring the pain View Post
    I liked overpass for koth it was not a problem but this map is broken whether or. It you want to admitt it

    No one still answered why it's ok to lose a game cuz it takes you for we to get from one place to another

    Why is it ok to win a game where distance is not an issue? Big maps have always been in games and a lot of players always hated them. It is always the case, people who prefer quick matches with endless amounts of action tend not to like bigger maps where distance is an issue. Same complaints were made about Kharg Island on BF on the consoles. You could play the entire match as infantry and get a max of 3-4 kills over 20 minutes.

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    Quote Originally Posted by 123KID View Post
    Why is it ok to win a game where distance is not an issue? Big maps have always been in games and a lot of players always hated them. It is always the case, people who prefer quick matches with endless amounts of action tend not to like bigger maps where distance is an issue. Same complaints were made about Kharg Island on BF on the consoles. You could play the entire match as infantry and get a max of 3-4 kills over 20 minutes.
    I think it just a case of games lasting alot longer on big maps and people just simply get bored of them. I personally hate sandbar because the matches go on for ever. I was once in a TDM match that went on for 40 minutes due to two rounds ending in stalemates.

  36. #156
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    Quote Originally Posted by 123KID View Post
    Sandbar is an amazing map, it gets hate on Gears due to the fact that previously maps were not that big with the exception of Fuel Depot. Remember though Fuel Depot on the first two played out mainly shotguns and without really powerful rifles the action was more fast paced. On Gears 3 it would play very similarly to Sandbar.

    You can't just remove a map because people don't like it, there must be something broken about it. Spawning in KoTH in general is messed up, but that is the case on other maps. If this goes I will finance my own FTC complaint and get Raven Down removed.
    Think you missed the entire point I was trying to make.
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    Pretty sure if Sandbar gets taken out of KoTH everyone will ask for it to be taken out of their preferred game mode. Then the next bad map down the line will be asked for removal, maybe best in the long run if Overpass is the only one to stay gone since it was largely broken in all modes, at least Sandbar works for some game types.
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    Quote Originally Posted by Solid_Gear View Post
    I think it just a case of games lasting alot longer on big maps and people just simply get bored of them. I personally hate sandbar because the matches go on for ever. I was once in a TDM match that went on for 40 minutes due to two rounds ending in stalemates.
    I understand that. I hate matches that are just CQC 24/7 like Raven Down, but I don't want the map removed because I don't like how it plays. Sandbar is open and contestable, no broken mechanics map wise. KoTh spawning system sucks on some maps anyway. Like spawning on Escalation on TDM sucks. Overpass was broken, only one way to the top and that was a poor decision. But Sandbar does not have those issues. I see no point in it being removed because it takes time to cross sides on the map. I mean why should I lose a match if I spawn into a firefight(Raven Down)?

  39. #159
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    yes! it does not belong in koth at all, jesus christ i want to punch babies and shoot rockets everytime it comes up as next map in koth.

  40. #160

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    Quote Originally Posted by 123KID View Post
    Why is it ok to win a game where distance is not an issue? Big maps have always been in games and a lot of players always hated them. It is always the case, people who prefer quick matches with endless amounts of action tend not to like bigger maps where distance is an issue. Same complaints were made about Kharg Island on BF on the consoles. You could play the entire match as infantry and get a max of 3-4 kills over 20 minutes.
    Because koth relies on time so losing cause it tAkes you 20-25 sec without resistance to make it to the new point defeats the whole purpose of koth

    Koth relies on capping and holding a hill, now if you get screwed and lose chz your spawning far and taking forever to get across that purely defeats the whole idea of the game and takes out the skill plain and simple


 
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