Higher pace over time
I have this game idea on how you would jump from platform to platform, that comes flying towards you.
Over time the platforms should move faster towards you and also spawn faster, so it would feel like the whole game gets a higher pace.
So i wondered if there's a option to make everything go faster, spawn timer and the matinee platform movement, as the gametime reaches like 20, 30, 40, etc seconds. Or how it would be done in kismet and matinee.
No idea, I would personally like to see that though. One of my junction boxes speeds up time, so that'll be nice to have. I think you could decrease the frame rate, but not sure if that would work. Not even sure if they have frame rate options.
Get Base Velocity and increase in BasedPawn all variable with "Speed" in the name - don't know about Kismet...
If you wanted to do it in kismet the best way I can think of would be to set up a delay that runs when your first matinee starts and plug the out into the start of a new matinee and the stop of the old matinee. Do the same with your spawning timers and you can ramp it up as much as you like. Otherwise you'll need to code something; you may want to make your own kismet nodes. You can find tutorials on it: http://danhaddad.wordpress.com/2011/...-introduction/ I haven't looked for the best tutorial but you can certainly search for some if you want to(Google is your friend).
You could reuse the same matinee seq over and over at a higher pace by:
bRewindOnPlay = true (so each time 'play' is hit, the matinee restarts from the beginning)
then Right click on the matinee -> expose variable -> Play Rate. Stick a float variable on it and modify it however you please.
Last edited by Jetfire; 04-16-2012 at 10:10 AM.
Thanks for all your ideas guys, gonna try them out!
You can use the Slomo Track in Matinee to speed thing up.
Make a director group and add a slomo track. Add 2 keyframes, make the first one 0 and the second one anything higher than zero. (test to get the speed you want)
Anything lower than zero will slow stuff down.
Becareful because it affects EVERYTHING. (even timings in kismet)
Ooh, I can't believe I missed this. I saw the float for Start Position but overlooked this.
Originally Posted by Jetfire
Thanks for posting!