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  1. #1

    Post Higher pace over time

    Hi everyone

    I have this game idea on how you would jump from platform to platform, that comes flying towards you.
    Over time the platforms should move faster towards you and also spawn faster, so it would feel like the whole game gets a higher pace.

    So i wondered if there's a option to make everything go faster, spawn timer and the matinee platform movement, as the gametime reaches like 20, 30, 40, etc seconds. Or how it would be done in kismet and matinee.

    //Hamaro

  2. #2

    Default

    No idea, I would personally like to see that though. One of my junction boxes speeds up time, so that'll be nice to have. I think you could decrease the frame rate, but not sure if that would work. Not even sure if they have frame rate options.

  3. #3
    Banned
    Join Date
    Feb 2011
    Location
    BXL/Paris
    Posts
    2,169

    Default

    Get Base Velocity and increase in BasedPawn all variable with "Speed" in the name - don't know about Kismet...

  4. #4
    MSgt. Shooter Person
    Join Date
    Apr 2010
    Posts
    47

    Default

    If you wanted to do it in kismet the best way I can think of would be to set up a delay that runs when your first matinee starts and plug the out into the start of a new matinee and the stop of the old matinee. Do the same with your spawning timers and you can ramp it up as much as you like. Otherwise you'll need to code something; you may want to make your own kismet nodes. You can find tutorials on it: http://danhaddad.wordpress.com/2011/...-introduction/ I haven't looked for the best tutorial but you can certainly search for some if you want to(Google is your friend).

  5. #5
    Iron Guard
    Join Date
    Jan 2009
    Posts
    743

    Default

    You could reuse the same matinee seq over and over at a higher pace by:
    bRewindOnPlay = true (so each time 'play' is hit, the matinee restarts from the beginning)
    then Right click on the matinee -> expose variable -> Play Rate. Stick a float variable on it and modify it however you please.
    Last edited by Jetfire; 04-16-2012 at 09:10 AM.

  6. #6

    Default

    Thanks for all your ideas guys, gonna try them out!

  7. #7
    MSgt. Shooter Person
    Join Date
    Feb 2011
    Location
    Switzerland
    Posts
    452

    Default

    You can use the Slomo Track in Matinee to speed thing up.

    Ironic huh?

    Make a director group and add a slomo track. Add 2 keyframes, make the first one 0 and the second one anything higher than zero. (test to get the speed you want)

    Anything lower than zero will slow stuff down.

    Becareful because it affects EVERYTHING. (even timings in kismet)

  8. #8
    MSgt. Shooter Person
    Join Date
    Sep 2012
    Posts
    30

    Default

    Quote Originally Posted by Jetfire View Post
    You could reuse the same matinee seq over and over at a higher pace by:
    bRewindOnPlay = true (so each time 'play' is hit, the matinee restarts from the beginning)
    then Right click on the matinee -> expose variable -> Play Rate. Stick a float variable on it and modify it however you please.
    Ooh, I can't believe I missed this. I saw the float for Start Position but overlooked this.

    Thanks for posting!


 

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