Explosion Timed Loop - Question
This is my first post and I swear - before I ask any questions I look to the ends of the Earth before posting anything.
I want to add in artillery that is in a specific area once the map is loaded using a emitter_particle to project the artillery look.
I'm pretty sure there has to be the following entities used:
I tried in kismet but failed miserably since I couldn't set it up so here I am, can anyone help me out?