Hello All,

This is my first post and I swear - before I ask any questions I look to the ends of the Earth before posting anything.

I want to add in artillery that is in a specific area once the map is loaded using a emitter_particle to project the artillery look.

I'm pretty sure there has to be the following entities used:

Level Loaded
{
Timer
PlaySound
Emitter_1 ParticleEvent
KillVolume
}


I tried in kismet but failed miserably since I couldn't set it up so here I am, can anyone help me out?

Cheers,

jj87