Hello All,
This is my first post and I swear - before I ask any questions I look to the ends of the Earth before posting anything.
I want to add in artillery that is in a specific area once the map is loaded using a emitter_particle to project the artillery look.
I'm pretty sure there has to be the following entities used:
Level Loaded
{
Timer
PlaySound
Emitter_1 ParticleEvent
KillVolume
}
I tried in kismet but failed miserably since I couldn't set it up so here I am, can anyone help me out?
Cheers,
jj87



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