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Thread: KActor Physics

  1. #1

    Default KActor Physics

    I have a bridge i'm trying to get to collapse properly. The parts which are supposed to collapse/fall, is built of KActors. But when the event is triggered (by another KActor falling on top of it), the KActors gives rather an explosion effect than a falling effect. (Every KActor shoots towards every direction). All of the KActors are overlapping with other KActors before being triggered, so I'm guessing this has something to do with collision.

    I still want the KActors to affect each other to make it look realistic.
    Any suggestion is much appreciated

  2. #2

    Default

    Found an ok fix to my problem by changing the RBChannel to "RBCC_FracturedMeshPart" (some other options works as well (Collision-> Collision Component-> Collision)).
    But i would love to hear any input from somebody with experience regarding this subject


 

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