I know this issue has been brought up on here A LOT, but I still can't seem to find a fix for it.
I've moved from a BSP structured level to modular static meshes recently and can't get rid of the horrible seams between the meshes.
I have tried different lightmap UVs in channel 2 (3ds max) with stitched and unstitched, vertical and horizontal variants.
and also upped the lightmap resolution.
The problem seems to intensify the further away from the mesh that I move.
I have also tried playing with my light settings. Upping both "WholeSceneDynamicShadowRadius" to 3500 and "NumWholeSceneDynamicShadowCascades" to 2. To no avail.
Should there be a poly between the static meshes or not? I have tried both!
Also tried a material made up of just a constant 3 vector for the diffuse incase it was a tiling issue.
Any help would be MUCH appreciated.
Thanks.









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