Hi all,
I was trying to put together a basic HUD using the Canvas Kismet nodes that I found here:
http://udn.epicgames.com/Three/Devel...smetNodes.html
Things were working without a problem, but when I tried to add a trigger to show/hide my texture it would not show up. This is what my Kismet sequence looks like
If I connect the Render HUD directly to Render Material, it works fine. The Compare Bool also works fine if I connect it directly to the trigger and tell it to do something like Draw Text, so that isn't the problem. This leads me to believe that something about the Canvas nodes don't get along with Compare Bool, but I can't think of any other way to toggle HUD elements using Kismet without getting into Scaleform. Does anyone have a work-around for this?




Reply With Quote



Bookmarks