Please note, there are many new updates which have been posted in this thread, so please check the other posts for our latest progress!
Latest News Post Pre-Alpha Gameplay Trailer
Skip to previews News Posts:
STEAM - Greenlight
UDK Level Flyby - Seclusion
July: CPi write an article on Clanbase
June code update
June code & weapon media
July Level & Weapon update
July objective and gameplay Code update
World Premiere Pre-Alpha Gameplay Trailer
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Seclusion level fly by
Critical Point: Incursion is a standalone game created with Epic Games' Unreal Development Kit.
Incursion is a semi-realistic, arcade-like first-person shooter combining tactical gameplay with arcade-style speed. Utilising a wide variety of modern weaponry and set in fantastically rendered locations, the Mercenaries and Special Forces meet at a critical point!
In a rush-based mode as seen in first-person shooters such as CoD4, Battlefield 3, Counter Strike and TO:AoT, teams are given level-specific objectives in round-based scenarios!
CP:I is aimed at a large player base, offering a huge platform for competitive clan and league play, allowing individuals to shine and capture their glory regardless of how many hours they have played. It accentuates skill vs luck, aiming vs spraying, etc.
We differ from the competition by having no unlockables, no RPG's, no claymores, no tanks, jets or other vehicles. No spotting of enemies, no gimmicks affecting reloading, no influence on aiming, and no movement hit penalties when shot!
Just PURE infantry combat action!!
If you love action-packed first person shooters with great community involvement, then Critical Point: Incursion is for you!
Why the name change?
Firstly, Tactical Assault was a name familiar with many and often associated (wrongly) with the legendary game Tactical Operations: Assault on Terror (TO:AoT). This is wrong and we do not want to give this false impression.
Secondly, to prevent possible legal issues arising in the future due to using Infogrames' intellectual property, we decided that this was the best time to change our brand and set us aside, as our own games company, making our own game - Critical Point: Incursion.
What does that mean?
It means that CP:I is our new brand, and that Tactical Assault is ditched and it is a thing of the past.
We know many of you (and our developers) come from the TO scene, and yes, certain aspects of our game may be deemed similar, however, we are a team making our own game, a modernised version, under our own unique name.
What happens to CP:I?
Regarding the game's development, nothing has changed! We are chugging away as usual, and have made huge leaps in the last few months!
What can we expect in the future?
As we are still an indie team, we remind you that we are doing this in our free time without pay, with the majority of us working full time jobs. So it’s difficult and will remain so to give accurate deadlines that we can promise to achieve. This was a problem in the past and not something we will repeat.
Huh... I read somewhere that CP:I is linked with Dominating Studios, who are they...?
Okay, so amongst the rebranding of our game product we took the opportunity to give our team a professional name, because we wanted to be taken more seriously as a game studio!
Ingame Weapon Screenshots[/center]
In addition of our media update, we went one step further to release some sneak teaser screenshots of our weapons in-game! We know this was something the community has longed for and we hope these high resolution images leave you drooling for more
So that’s all for now. It’s your turn for the faithful community to spread the word of our new changes and get people visiting our sites!
All the best,
Your Critical Point team
WE ARE RECRUITING
Check out our latest recruitment thread too for more info http://forums.epicgames.com/threads/902340-Critical-Point-Incursion-FPS-(Effects-Artist-Coder-amp-Weapons-Animator-searched)
- UI Scaleform Artist
- Uscript Coder (general gameplay and weapons)