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  1. #1
    MSgt. Shooter Person
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    Apr 2012
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    Question Scaleform 3Di Interface

    Hi, I have started recently using the Unreal Development Kit, I was wondering, how would I implement the Scaleform 3Di Flash .swf so that it would project in the world like in the Showcase video for Scaleform 3Di. What classes would be needed, and how would I use them? Thanks in Advance.

  2. #2
    MSgt. Shooter Person
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    Sep 2008
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    Gamertag: cheesewhisk PSN ID: cheesewhisk

    Default

    You don't need any classes as they've extended the MovieClip class

    Code:
    //Make sure to set this at the top of your code
    
    _global.gfxExtensions = true;
    
    
    then any movieclip you have will automatically have these properties 
    
     var _xrotation:Number; // 3Di
     var _yrotation:Number;
     var _z:Number;
     var _zScale:Number;
     var _matrix3d:Array;

  3. #3
    MSgt. Shooter Person
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    Apr 2012
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    Default

    I'm talking about UScript, I already have the 3Di Flash all set up, I just want it to project into the world like the showcase.

  4. #4
    MSgt. Shooter Person
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    Gamertag: cheesewhisk PSN ID: cheesewhisk

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    You don't need to do anything special to use those properties it should just work.

    If you mean have the movie rendered in the 3d game world then I only know how to use a rendertarget so far, although I know you can actually render a movie in 3dworld space using scaleform but I'm not sure if that's been implemented in UDK. One for Matt D I or someone who knows more than I do.

  5. #5

    Default

    Hey, not sure if youre still stuck but I have been working on my own thing and was able to get a modified version of the ut3_inventory working in my game. I just changed the "MovieInfo=SwfMovie'YOURPACKAGE.YOURSWFNAME' " line in my version of the GFxProjectedUI code. A lot of it seems to be flash work.

    *EDIT* Heres a link to an image of what Im talking about. You can see if it is relevant to what you are doing or not.
    Last edited by Aeneas; 04-15-2012 at 05:20 PM.


 

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