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  1. #1

  2. #2
    Redeemer
    Join Date
    Jul 2011
    Location
    London, UK
    Posts
    1,749

    Default

    Great Tutorial Pal, thanks for posting it , i'm sure it willl be helpful to many others

  3. #3
    Prisoner 849
    Join Date
    Nov 2010
    Location
    Loch Ness Scotland
    Posts
    955

    Default

    Quote Originally Posted by ryanjon2040 View Post
    Hello everybody

    I made a tutorial on how to change player skeletal mesh in-game when pressing a button. Please check my blog for the tutorial.

    Link: http://unrealxeditor.wordpress.com/2...sh-via-kismet/

    I hope its helpful.
    I did this over a year ago

  4. #4

  5. #5
    Prisoner 849
    Join Date
    Nov 2010
    Location
    Loch Ness Scotland
    Posts
    955

    Default

    Quote Originally Posted by ryanjon2040 View Post
    Thanks mate


    You did??...Sorry i didnt knew that.

    No need to apologise my friend.There's plenty of room for us all in the tutorial world

  6. #6

  7. #7
    MSgt. Shooter Person
    Join Date
    Feb 2008
    Posts
    138

    Default

    Don't mean the bump this, by ChangePlayerMesh didn't appear in my kismet. I put the class in Scr/MyMod/Classes and compiled it.

  8. #8

  9. #9
    MSgt. Shooter Person
    Join Date
    Sep 2011
    Posts
    75

    Default

    Thanks, it helped me!
    As it's a tutorial, you should maybe add this:

    in code, make sure you put your type of controler if it's not UTPlayerController, by replacing it at the 2 positions in the code.

    If you don't extend UTPlayerController in your own controler you won't get any errors but in game it won't replace the skeletalmesh and it will be said "YourPawn has no handler"... The lin is quite hard to find between these 2 at first sight.


    This way your tutorial could even be used by noobs!


 

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