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  1. #1
    Palace Guard
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    Default Ocean Waves using World Position Offset

    Hello,

    So I've been looking around for a tutorial on creating Ocean Waves, however most of them either involved vertex painting or were vague documentations. So I decided to take it upon myself and tackle this challenge.

    I'm satisfied with what I got so I want to share this with you all, as I don't need anything complex so this is what I came up with. It can be expanded upon.

    Connect this to the World Position Offset of your water shader.

    Make sure you have a tessellated mesh!


    Download FullVersion Shot Here

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    Preview

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    Enjoy!
    Last edited by TheAgent; 04-08-2012 at 06:11 PM.

  2. #2
    Iron Guard
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    Default

    what you working on these days mate ? I aint been o nthe forums for ages and I always rememebred you had a couple projects going. Like the space thing with the pilot in the intro and there was the robot at one point too ?
    Quote Originally Posted by 30morgh View Post
    I want to play Once Upon a Time in the time path Returns How do I do that?

  3. #3
    MSgt. Shooter Person
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    Default

    omg, that material is just what I need for some sort of tropical map I'm going to make.

    By the way, is the material transparant?
    Consider yourself as a problem in the world...

  4. #4
    Palace Guard
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    @ Anhrak: Yeah the material is transparent

    @McTavish: Hey long time no see! Yeah i'm still working on the same projects, I've undertaken a few serious projects which have taken basically 100% of my time. Most of the projects you see around here that I do are usually for fun and or for community sources.

    So my time is attributed to that and University, which I will finally graduate in one more semester. Thanks for checking by!

  5. #5
    MSgt. Shooter Person
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    Default

    How do you apply this as an ocean (or beach)?

    I always use a sheet brush and then apply that material on it.

    Is there something I can make a better fluid surface with? Note that the player where this surface is, is NOT ment to be able to go in the water; it's decoration.
    Consider yourself as a problem in the world...

  6. #6
    Palace Guard
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    Default

    Make sure you have a tessellated mesh!

    Once you have your Ocean shader ready, apply it to a tesselated plane. Anything not tesselated you wont see anything.

    I dont know if it works with fluid surfaces. I doubt it does.

  7. #7
    MSgt. Shooter Person
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    Oh dear me... I'm not that experienced with it yet, can you explain me how I can add it?
    Consider yourself as a problem in the world...

  8. #8
    Palace Guard
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    You make the plane that is tesselated (highly subdivided) in a modeling program, UDK might already have a plane that is kind of tesselated. Other than that, I don't know what else I can suggest.

  9. #9
    Iron Guard
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    Default

    Wrong thread, sorry. :x
    Sorry for my bad English, it's not my native language.
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