So I've been looking around for a tutorial on creating Ocean Waves, however most of them either involved vertex painting or were vague documentations. So I decided to take it upon myself and tackle this challenge.
I'm satisfied with what I got so I want to share this with you all, as I don't need anything complex so this is what I came up with. It can be expanded upon.
Connect this to the World Position Offset of your water shader.
Make sure you have a tessellated mesh!
Download FullVersion Shot Here