Hello!
I made terrain using Landscape tool, and applied various detail textures using landscape layers. And it's all nice and cool but the problem is, that detail texture actually renders at all times across entire terrain.
Since i use those texture to blend them with one huge texture that goes over entire terrain and is mapped 1:1, you see detail texture tileing in the distance, wich is really looking bad. Around and near player, it looks great, but in far distance, it looks horrible.
So is there any way to make those detail texture face at certain distance?
I already tried playing around with CameraWorldPosition, but with no luck.
Any ideas?



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