I have got my model into udk using the slade bones. So far I have almost everything working properly except the mouth movements.
I seem that the mouth movements are reversed. I've tried reversing the local rotation axis on my bones but no luck
test1.jpg
I've tried to adjust the fave graph nodes to negative numbers like :mouth_open min:0 max:1 to min:0 max:-1 and again no luck.
Anyone having the same issue????
Note i tried this with the default slade mesh and bones and the same thing happens.
eyes and head rolls seem to work corrctly but the mouth gestures seem to be reversed. PLEASE HELP.



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