I'm curious, would anyone know how they'd go about recreating the effect used in the Gears of War 3 prologue. Here's a video if you don't know what I'm talking about (skip to about 1:50):
I'm referring to the pillars etc. reversing back to their original state. Kinda looks like reverse physics. Anyway I'm no UDK expert but I'd really love to learn how to do something like this so I'd appreciate any help anybody can give.
It seems like it'd be pretty complex but I didn't see the harm in asking.