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  1. #1
    MSgt. Shooter Person
    Join Date
    Jul 2009
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    409
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    Gamertag: IDeej

    Default Gears of War 3 Prologue.

    I'm curious, would anyone know how they'd go about recreating the effect used in the Gears of War 3 prologue. Here's a video if you don't know what I'm talking about (skip to about 1:50):

    http://www.youtube.com/watch?v=EzbAQXpIihU

    I'm referring to the pillars etc. reversing back to their original state. Kinda looks like reverse physics. Anyway I'm no UDK expert but I'd really love to learn how to do something like this so I'd appreciate any help anybody can give.

    It seems like it'd be pretty complex but I didn't see the harm in asking.

  2. #2
    Palace Guard
    Join Date
    Mar 2008
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    3,586

    Default

    It's probably pre-simulated within something like 3ds Max, then using a rigid body simulation and then they can animated it within UDK like a skeletal mesh.

  3. #3
    Veteran
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    Sep 2006
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    Newcastle, UK
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    Gamertag: ambershee

    Default

    I'd say it's almost certainly something like a preset animation, much like darthviper describes.
    - Please do not send me questions regarding programming or implementing things in UDK via Private Message. I do not have time to respond and they are much better answered in the forums. -


 

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