Hi all!
I have deployed some PointLights around my level to get some lighting. However, the results show some undesirable effects. Maybe they are somehow related, but I don't know how to fix them... Hope anyone can help me to solve them!
1. BSP edges: Materials used in walls, ceilings and floors use diffuse and specular textures. However, specularity doesn't behave as expected and the edges in BSP brushes structure (which is the level built in) are somehow highlighted. How to avoid them? Surfaces are meant to be lit in a seamless way, aren't they?
2. Shadow casting: I have some static meshes in one floor of my level, but their shadows are casted in two floor: the one where they are located in and the one below this). How can this be possible? How can I avoid shadow casting to go through the floor where the mesh is?
3. Mesh lighting: I've tried with 2 different props and I get the same results. As I move around them some sides appear to be 'dynamically' striped (shadows appear and vanish depending on where I put the camera). Props' lightmap resolution is 32. Any idea about why is this happening and how may I fix it?
I've been searching for any clue with no results. Any help regarding any of these issues is really appreciated.
Thank you!






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