Hey Guys
I'm learning HLSL language and so far I'm doing good,
I'm using Nvidia FX Composer and 3ds max,
I was wondering that how can bring my codes to UDK? i mean how can i use my own custom HLSL shaders inside of UDK that I've made with Nvidia FX Composer?
In 3ds max you you can create your own UI with help of FX Composer and also 3ds max supports FX Composer formats,
can i load and bring my own FX Composer files inside of UDK?
Is it possible to make my own UDK UI with FX Composer? or at least is it possible that i bring my codes and use them on UDK's material editor?
Instead of making huge graphs on there....
Thanks comments will be Appertained
-Makan





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