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  1. #1

    Lightbulb How can i use my own custom HLSL shader on UDK?

    Hey Guys

    I'm learning HLSL language and so far I'm doing good,

    I'm using Nvidia FX Composer and 3ds max,

    I was wondering that how can bring my codes to UDK? i mean how can i use my own custom HLSL shaders inside of UDK that I've made with Nvidia FX Composer?

    In 3ds max you you can create your own UI with help of FX Composer and also 3ds max supports FX Composer formats,

    can i load and bring my own FX Composer files inside of UDK?

    Is it possible to make my own UDK UI with FX Composer? or at least is it possible that i bring my codes and use them on UDK's material editor?

    Instead of making huge graphs on there....

    Thanks comments will be Appertained

    -Makan

  2. #2
    Veteran
    Join Date
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    Gamertag: ambershee

    Default

    Generally you have to translate the shader code into a node network within UDK. This is usually possible, but not always.
    - Please do not send me questions regarding programming or implementing things in UDK via Private Message. I do not have time to respond and they are much better answered in the forums. -

  3. #3
    MSgt. Shooter Person
    Join Date
    Mar 2010
    Posts
    45

    Default

    You can use the Custom node in the material editor and write some HLSL code in there but ambershee is right you should translate to the native material nodes whenever possible.

    http://udn.epicgames.com/Three/Mater...um.html#Custom

  4. #4

    Default

    Thanks guys I'll see what i can do...


 

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