So I'm pretty new to UDK and I have no idea what's wrong. I was editing this map 1-2 days ago but now when I try to open JustUs.udk it instantly crashes.
Here's the log file
I take it that the last sentences are the cause of my problem, but how can udk fail to find my map? I just showed it.Code:Log: Log file open, 04/06/12 11:59:35 Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 DevConfig: GConfig::LoadFile associated file: ..\..\UDKGame\Config\UDKCompat.ini DevConfig: GConfig::Find has loaded file: ..\..\Engine\Config\ConsoleVariables.ini Init: Version: 9656 Init: Epic Internal: 0 Init: Compiled (32-bit): Mar 20 2012 19:27:46 Init: Changelist: 1202061 Init: Command line: editor Init: Base directory: C:\UDK\UDK-2012-03\Binaries\Win32\ [0000.40] Init: Computer: JM4B7L1 [0000.40] Init: User: Administrator [0000.40] Init: CPU Page size=4096, Processors=8 [0000.40] Init: High frequency timer resolution =3.579545 MHz [0000.40] Init: Memory total: Physical=2.9GB (3GB approx) Pagefile=4.8GB Virtual=2.0GB [0000.40] Log: Steam Client API Disabled! [0000.44] Init: WinSock: I am JM4B7L1 (193.11.11.137:0) [0000.44] Init: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes. [0000.44] Init: Object subsystem initialized [0000.47] Log: Shader platform (RHI): PC-D3D-SM3 [0000.64] Log: PhysX GPU Support: DISABLED [0000.64] Init: Initializing FaceFX... [0000.64] Init: FaceFX 1.7.4 initialized. [0004.29] Init: Finished loading startup packages in 3.44 seconds [0004.31] Log: 79389 objects as part of root set at end of initial load. [0004.31] Log: 0 out of 0 bytes used by permanent object pool. [0006.48] Log: Supported Consoles: [0006.48] Log: IPhone [0006.48] Log: Mac [0006.48] Log: PC [0006.48] Log: Initializing Engine... [0006.65] Log: Encountered missing default brush - spawning new one [0006.66] Init: UEngine initialized [0006.66] Log: Primary PhysX scene will be in software. [0006.66] Log: Creating Primary PhysX Scene. [0006.67] Init: Transaction tracking system initialized [0006.72] Log: Can't find edit package 'OnlineSubsystemGameSpy' [0006.72] Log: Can't find edit package 'OnlineSubsystemLive' [0008.27] Init: XAudio2 using 'IDT Audio' : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3) [0008.30] Init: XAudio2Device initialized. [0008.42] Log: WinTab initalized successfully. [0008.42] Init: Client initialized [0008.42] Init: Editor engine initialized [0008.69] Log: Initializing Engine Completed [0008.69] Log: >>>>>>>>>>>>>> Initial startup: 8.69s <<<<<<<<<<<<<<< [0008.78] Cmd: MODE MAPEXT=udk [0008.91] SourceControl: Source Control disabled in UDKEditorUserSettings.ini. [SourceControl] has Disabled=True [0012.69] Cmd: MAP LOAD FILE="..\..\Engine\Content\Maps\Templates\Template_MidDay.umap" TEMPLATE=0 [0012.98] Log: Encountered missing default brush - spawning new one [0013.21] Log: New File, Existing Package (Package Untitled_2, Package Template_MidDay) [0013.29] Log: -- Checking Building LODs [0013.29] Log: Primary PhysX scene will be in software. [0013.34] Log: Creating Primary PhysX Scene. [0013.35] Log: Finished looking for orphan Actors (0.003 secs) [0013.36] Cmd: MAP CHECKDEP DONTCLEARMESSAGES DONTDOSLOWREFCHECK [0013.36] Log: TIMER ALL OF INIT : [12.705697] [0022.34] Cmd: MAP LOAD FILE="C:\UDK\UDK-2012-03\UDKGame\Content\Maps\JustUs.udk" TEMPLATE=0 [0022.43] Log: Encountered missing default brush - spawning new one [0022.55] Critical: appError called: Failed to find object 'World JustUs.TheWorld' [0022.55] Critical: Windows GetLastError: The system cannot find the file specified. (2) [0024.95] Log: === Critical error: === Failed to find object 'World JustUs.TheWorld' Address = 0x7c812afb (filename not found) Address = 0x5d34b1 (filename not found) Address = 0x6c0069 (filename not found) Address = 0xfdf0e814 (filename not found)
Any help is appreciated.



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