What I've been trying to do is to scale the materials on a Multi-Sub Object model from within the UDK Editor, instead of altering the level of tiling from within my modelling software. At this point, I've kind of accepted that it is not possible to alter the level of tiling on the material and the positioning of the material on the model in the UDK, but maybe somebody is able to prove me wrong?
If it can't be done, no biggy, it'd just help with efficiency in my level design a little bit.
Thanks in advance.



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