Hey, I've been using UDK for a personal project of mine, and I wanted to have a RigidBody actor fall under contact with the player, into the water below. The water below is below the KillZ level of the map, so that the player is killed if they fall below it. However, when the RigidBody falls below the level of the KillZ, it disappears. I've narrowed it down to the KillZ because the same happens if the RigidBody is pushed into a KillZVolume.
I guess my real question is, how can I retain the properties of the Rigid Body, but make it so it is not destroyable by the KillZ?
Thank you in advance.



Reply With Quote

Bookmarks