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  1. #1
    MSgt. Shooter Person
    Join Date
    Dec 2011
    Posts
    104

    Default Within UDK, can you tweak different animations?

    I'd imagine that i'd be hard to make a weapon animation make up perfectly with a skeletal mesh, and so, would it be possible to tweak the animation somehow?

    Thanks in Advance!

  2. #2
    Palace Guard
    Join Date
    Mar 2008
    Posts
    3,584

    Default

    No, you can only activate and blend existing animations together.

    Usually when you setup animations you test the meshes within your animation program to see issues like that.


 

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