Here is the latest Log from launch
Code:
Log: Log file open, 04/03/12 14:26:27
Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
DevConfig: GConfig::LoadFile associated file: ..\..\UDKGame\Config\UDKCompat.ini
DevConfig: GConfig::Find has loaded file: ..\..\Engine\Config\ConsoleVariables.ini
Init: Version: 9249
Init: Epic Internal: 0
Init: Compiled (64-bit): Dec 21 2011 14:35:39
Init: Changelist: 1109819
Init: Command line: editor
Init: Base directory: C:\UDK\UDK-2011-12\Binaries\Win64\
[0000.32] Init: Computer: JOSHHILL-PC
[0000.32] Init: User: JoshHill
[0000.32] Init: CPU Page size=4096, Processors=4
[0000.32] Init: High frequency timer resolution =2.208320 MHz
[0000.32] Init: Memory total: Physical=3.9GB (4GB approx) Pagefile=7.9GB Virtual=8192.0GB
[0000.34] Init: WinSock: I am JoshHill-PC (192.168.0.6:0)
[0000.34] Init: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
[0000.35] Init: Object subsystem initialized
[0000.39] Log: Shader platform (RHI): PC-D3D-SM3
[0000.94] Log: PhysX GPU Support: DISABLED
[0000.94] Init: Initializing FaceFX...
[0000.94] Init: FaceFX 1.7.4 initialized.
[0003.30] Init: Finished loading startup packages in 2.16 seconds
[0003.31] Log: 78090 objects as part of root set at end of initial load.
[0003.31] Log: 0 out of 0 bytes used by permanent object pool.
[0003.64] Log: Supported Consoles:
[0003.64] Log: IPhone
[0003.64] Log: Mac
[0003.64] Log: PC
[0003.64] Log: Initializing Engine...
[0003.77] Log: Encountered missing default brush - spawning new one
[0003.77] Init: UEngine initialized
[0003.77] Log: Primary PhysX scene will be in software.
[0003.77] Log: Creating Primary PhysX Scene.
[0003.78] Init: Transaction tracking system initialized
[0003.80] Log: Can't find edit package 'OnlineSubsystemGameSpy'
[0003.80] Log: Can't find edit package 'OnlineSubsystemLive'
[0004.42] Init: XAudio2 using 'Speakers and Dual Headphones (IDT High Definition Audio CODEC)' : 2 channels at 48 kHz using 16 bits per sample (channel mask 0x3)
[0004.49] Init: XAudio2Device initialized.
[0004.59] Log: WinTab initalized successfully.
[0004.59] Init: Client initialized
[0004.59] Init: Editor engine initialized
[0004.70] Log: Initializing Engine Completed
[0004.70] Log: >>>>>>>>>>>>>> Initial startup: 4.70s <<<<<<<<<<<<<<<
[0004.79] Cmd: MODE MAPEXT=udk
[0004.96] SourceControl: Source Control disabled in UDKEditorUserSettings.ini. [SourceControl] has Disabled=True
[0008.10] Log: The hooked GetPenEventMultiple() method was called; events are being ignored.
[0009.23] Cmd: MAP LOAD FILE="..\..\Engine\Content\Maps\Templates\Template_MidDay.umap" TEMPLATE=0
[0009.55] Log: Encountered missing default brush - spawning new one
[0009.91] Log: New File, Existing Package (Package Untitled_2, Package Template_MidDay)
[0010.01] Log: -- Checking Building LODs
[0010.02] Log: Primary PhysX scene will be in software.
[0010.02] Log: Creating Primary PhysX Scene.
[0010.03] Log: Finished looking for orphan Actors (0.007 secs)
[0010.03] Cmd: MAP CHECKDEP DONTCLEARMESSAGES
[0010.20] Log: TIMER ALL OF INIT : [9.245949]
[0075.23] Cmd: MAP LOAD FILE="C:\UDK\UDK-2011-12\UDKGame\Scifi_horror3.udk" TEMPLATE=0
[0075.30] Log: Encountered missing default brush - spawning new one
[0075.89] Log: -- Checking Building LODs
[0075.91] Log: Primary PhysX scene will be in software.
[0075.91] Log: Creating Primary PhysX Scene.
[0075.92] Log: Finished looking for orphan Actors (0.007 secs)
[0075.97] Cmd: MAP CHECKDEP DONTCLEARMESSAGES
[0415.52] Cmd: MAP REBUILD ALLVISIBLE
[0415.52] Log: Rebuildmap Clear paths rebuilt
[0415.81] Cmd: REGENALLPROCBUILDINGS
[0415.81] Log: -- Checking Building LODs
[0415.86] Log: UTScout_1 add special paths
[0415.86] Log: SET paths rebuilt
[0415.87] Log: Added 0 slots due to spacing! (had 0 before adds) (0 added bytes)
[0415.87] Log: DumpCoverMemoryStats...
[0415.87] Log: >>Inside CoverLinks<<
[0415.87] Log: (0) CoverLinks (0)
[0415.87] Log: (0) CoverSlots (0)
[0415.87] Log: (0) Firelinks (0)
[0415.87] Log: (0) FirelinkInteracts (0)
[0415.87] Log: (0) ExposedFireLinks (0)
[0415.87] Log: (0) OverlapClaims (0)
[0415.87] Log: (0) DynamicLinkInfos (0)
[0415.87] Log: +++ Total Inside COVERLINKS Bytes: 0
[0415.87] Log: >>Inside Levels<<
[0415.87] Log: (0) Levels
[0415.87] Log: (0) CrossLevelRefs (0)
[0415.87] Log: (0) CoverLinkRefs (0)
[0415.87] Log: (0) CoverIndexPairs (0)
[0415.87] Log: +++ Total Inside LEVELS Bytes: 0
[0415.87] Log: TOTAL BYTES: 0
[0415.87] Log: Time: 0.00
[0415.89] Log: Deterministic lighting is ENABLED
[0415.89] Log: Lighting will be slower to complete...
[0416.10] Log: Static lighting kd-tree: 4563 vertices, 2603 triangles
[0419.52] Log: Illumination: 3.64 sec (1.26 sec encoding lightmaps), 4 threads
[0419.52] Log: Lightmap texture memory: 0.8 MB (0.0 MB on Xbox 360, 0.7 MB streaming, 0.2 MB non-streaming), 4 textures
[0419.52] Log: Shadowmap texture memory: 0.5 MB (0.0 MB on Xbox 360, 0.3 MB streaming, 0.2 MB non-streaming), 2 textures
[0419.53] Log: Start RegenerateProcBuildingTextures (0 buildings)
[0419.53] Log: Finish RegenerateProcBuildingTextures (Took 0.000000 secs)
[0419.54] Cmd: MAP CHECK DONTCLEARMESSAGES DONTDISPLAYDIALOG
[0419.92] Log: Build time 4.39 sec
[0443.90] Log:
==== Worlds needing PIE Save:
[0443.90] Log: Scifi_horror3
[0443.90] Log: ==== 1 total
[0443.97] Log: Built Phys StaticMesh Cache: 15.947 ms
[0443.97] Log: COOKEDPHYSICS: 0 TriMeshes (0.000000 KB), 16 Convex Hulls (27.118164 KB) - Total 27.118164 KB
[0444.02] Log: COOKEDPHYSICS: BSP 51.39 KB
[0444.27] Log: Save=305.501920
[0444.27] Log: Moving 'C:\UDK\UDK-2011-12\Binaries\Win64\..\..\UDKGame\Autosaves\UEDPIEScifi_horror3_save.tmp' to 'C:\UDK\UDK-2011-12\Binaries\Win64\..\..\UDKGame\Autosaves\UEDPIEScifi_horror3.udk'
[0444.31] Cmd: MAP LOAD PLAYWORLD=1 FILE="C:\UDK\UDK-2011-12\Binaries\Win64\..\..\UDKGame\Autosaves\UEDPIEScifi_horror3.udk"
[0444.36] Log: Finished looking for orphan Actors (0.004 secs)
[0444.36] Log: Spawned Clear paths rebuilt
[0444.36] Log: Game class is 'UTGame'
[0444.39] Log: Primary PhysX scene will be in software.
[0444.39] Log: Creating Primary PhysX Scene.
[0444.39] Log: Bringing World UEDPIEScifi_horror3.TheWorld up for play (0) at 2012.04.03-14.33.51
[0444.43] Log: Bringing up level for play took: 0.055386
[0444.50] ScriptWarning: Accessed None 'MapInfo'
GFxMinimap Transient.GFxMinimapHud_0:GFxMinimap_0
Function UTGame.GFxMinimap:Init:00F2
[0444.50] ScriptWarning: Accessed None 'OnlineSub'
UTPlayerController UEDPIEScifi_horror3.TheWorld:PersistentLevel.UTPlayerController_0
Function UTGame.UTPlayerController:ClientSetOnlineStatus:0033
[0444.50] ScriptWarning: Accessed None 'OnlineSub'
UTPlayerController UEDPIEScifi_horror3.TheWorld:PersistentLevel.UTPlayerController_0
Function UTGame.UTPlayerController:ClientSetOnlineStatus:02D1
[0444.50] ScriptWarning: Accessed None
UTPlayerController UEDPIEScifi_horror3.TheWorld:PersistentLevel.UTPlayerController_0
Function UTGame.UTPlayerController:ClientSetOnlineStatus:02E5
[0444.50] Log: PIE: play in editor start time for UEDPIEScifi_horror3 1.769
[0444.52] ScriptWarning: Accessed None 'MapInfo'
GFxMinimap Transient.GFxMinimapHud_1:GFxMinimap_1
Function UTGame.GFxMinimap:Init:00F2
[0444.70] Cmd: SETSOUNDMODE Default
[0444.70] ScriptLog: START MATCH
[0444.72] ScriptWarning: Accessed None 'MapInfo'
GFxMinimap Transient.GFxMinimapHud_1:GFxMinimap_1
Function UTGame.GFxMinimap:UpdateData:0015
[0446.78] Cmd: onrelease ShowMenu
[0446.78] ScriptWarning: Accessed None 'ViewportClient'
UTPlayerController UEDPIEScifi_horror3.TheWorld:PersistentLevel.UTPlayerController_0
Function UTGame.UTPlayerController:Destroyed:0041
[0446.98] Cmd: UpdateLandscapeSetup
[0448.59] Cmd: MAP REBUILD ALLVISIBLE
[0448.59] Log: Rebuildmap Clear paths rebuilt
[0448.88] Cmd: REGENALLPROCBUILDINGS
[0448.88] Log: -- Checking Building LODs
[0448.95] Log: UTScout_7 add special paths
[0448.95] Log: SET paths rebuilt
[0448.95] Log: Added 0 slots due to spacing! (had 0 before adds) (0 added bytes)
[0448.95] Log: DumpCoverMemoryStats...
[0448.95] Log: >>Inside CoverLinks<<
[0448.95] Log: (0) CoverLinks (0)
[0448.95] Log: (0) CoverSlots (0)
[0448.96] Log: (0) Firelinks (0)
[0448.96] Log: (0) FirelinkInteracts (0)
[0448.96] Log: (0) ExposedFireLinks (0)
[0448.96] Log: (0) OverlapClaims (0)
[0448.96] Log: (0) DynamicLinkInfos (0)
[0448.96] Log: +++ Total Inside COVERLINKS Bytes: 0
[0448.96] Log: >>Inside Levels<<
[0448.96] Log: (0) Levels
[0448.96] Log: (0) CrossLevelRefs (0)
[0448.96] Log: (0) CoverLinkRefs (0)
[0448.96] Log: (0) CoverIndexPairs (0)
[0448.96] Log: +++ Total Inside LEVELS Bytes: 0
[0448.96] Log: TOTAL BYTES: 0
[0448.96] Log: Time: 0.01
[0448.98] Log: Deterministic lighting is ENABLED
[0448.98] Log: Lighting will be slower to complete...
[0449.19] Log: Static lighting kd-tree: 4563 vertices, 2603 triangles
[0452.54] Log: Illumination: 3.57 sec (1.20 sec encoding lightmaps), 4 threads
[0452.54] Log: Lightmap texture memory: 0.8 MB (0.0 MB on Xbox 360, 0.7 MB streaming, 0.2 MB non-streaming), 4 textures
[0452.54] Log: Shadowmap texture memory: 0.5 MB (0.0 MB on Xbox 360, 0.3 MB streaming, 0.2 MB non-streaming), 2 textures
[0452.55] Log: Start RegenerateProcBuildingTextures (0 buildings)
[0452.55] Log: Finish RegenerateProcBuildingTextures (Took 0.000000 secs)
[0452.56] Cmd: MAP CHECK DONTCLEARMESSAGES DONTDISPLAYDIALOG
[0452.70] Log: MapCheckForError: Show Warnings WorldInfo Scifi_horror3.TheWorld:PersistentLevel.WorldInfo_3 Maps not built with production lighting
[0452.82] Log: Build time 4.23 sec
[0477.33] Log:
==== Worlds needing PIE Save:
[0477.33] Log: Scifi_horror3
[0477.33] Log: ==== 1 total
[0477.41] Log: Built Phys StaticMesh Cache: 18.374 ms
[0477.41] Log: COOKEDPHYSICS: 0 TriMeshes (0.000000 KB), 16 Convex Hulls (27.118164 KB) - Total 27.118164 KB
[0477.46] Log: COOKEDPHYSICS: BSP 51.39 KB
[0477.72] Log: Save=309.187980
[0477.72] Log: Moving 'C:\UDK\UDK-2011-12\Binaries\Win64\..\..\UDKGame\Autosaves\UEDPIEScifi_horror3_save.tmp' to 'C:\UDK\UDK-2011-12\Binaries\Win64\..\..\UDKGame\Autosaves\UEDPIEScifi_horror3.udk'
[0477.75] Cmd: MAP LOAD PLAYWORLD=1 FILE="C:\UDK\UDK-2011-12\Binaries\Win64\..\..\UDKGame\Autosaves\UEDPIEScifi_horror3.udk"
[0477.79] Log: Finished looking for orphan Actors (0.006 secs)
[0477.79] Log: Spawned Clear paths rebuilt
[0477.79] Log: Game class is 'UTGame'
[0477.83] Log: Primary PhysX scene will be in software.
[0477.83] Log: Creating Primary PhysX Scene.
[0477.83] Log: Bringing World UEDPIEScifi_horror3.TheWorld up for play (0) at 2012.04.03-14.34.24
[0478.06] Log: Bringing up level for play took: 0.243413
[0478.12] ScriptWarning: Accessed None 'MapInfo'
GFxMinimap Transient.GFxMinimapHud_2:GFxMinimap_2
Function UTGame.GFxMinimap:Init:00F2
[0478.12] ScriptWarning: Accessed None 'OnlineSub'
UTPlayerController UEDPIEScifi_horror3.TheWorld:PersistentLevel.UTPlayerController_1
Function UTGame.UTPlayerController:ClientSetOnlineStatus:0033
[0478.12] ScriptWarning: Accessed None 'OnlineSub'
UTPlayerController UEDPIEScifi_horror3.TheWorld:PersistentLevel.UTPlayerController_1
Function UTGame.UTPlayerController:ClientSetOnlineStatus:02D1
[0478.12] ScriptWarning: Accessed None
UTPlayerController UEDPIEScifi_horror3.TheWorld:PersistentLevel.UTPlayerController_1
Function UTGame.UTPlayerController:ClientSetOnlineStatus:02E5
[0478.12] Log: PIE: play in editor start time for UEDPIEScifi
any help would be greatly appreciated.
Bookmarks