I had nothing to do and thought I do something to help the community. First of all I want to say that I’m not a “tryhard” wallbouncer I prefer strafing over bouncing but anyway… I would appreciate it a lot if you guys give a read and feedback. (It’s my first time to write such a long text actually)
This Thread is a little Wallbounce Nice to know/Tips and Tricks, where we put tips and tricks for wallbouncing that people might not know. Please feel free to ask anything if you have questions or want me to add something.
Unfortunately I don’t have a capture card so I will keep it in Textform. I will focus on things I have not seen in a youtube video yet. That’s why I will not talk about How to do a wallbounce or something like that.
First tip: Turn on “Omnidirectional evade” and make sure you have atleast a look sensitivity of 15.
• When to use Wallbounce: (TIMING)
I find myself Wallbouncing to try to get upper Hand in a shotty battle. For example: The battle starts and I can’t get my opponent into the blindy box while my opponent already hit me with his first shot. So normally if the second shot hits me I will go down. So as soon as his first shot hits me I will wait for let’s say a quarter/split second and do the wallbounce. That is the right time to evade the shot because if you have done it earlier his shot would have gone to the wall you’ve bounced in to because you actually tell your opponent your next move and you give him the chance to shot you. So TIMING is a big thing in wallbouncing
A good situation to use wallbounce is when you face multiple opponents. You can strafe as well but it would be much difficult to come out as a winner in a battle.
You can also use wallbouncing to move around the map. It’s actually a good way to practice and get to know the map and see which wall you can bounce to or not.
NEVER NEVER NEVER NEVER bounce TOWARDS your opponent. I also don’t recommend bouncing all the time. In a 1v1 a good strafe will outplay a bouncer. Just because you are such an easily target if you bounce all the time because the good player will see where you will be so he places his shot in your face.
• Wallbouncing Range:
If you keep practicing wallbouncing you will soon get a feeling from which range you will bounce or roll or do nothing if you use alt scheme. However… there are actually different ranges where you will slide into cover or not. If you look right at the wall your range will be the longest. The shortest range where you will be able to bounce is when the wall is on your left or right side. (when you roadie run parallel to the wall.) If you don’t believe me try it out. Now here comes the big advantage of the “omnidirectional evade” Thanks to it you will be able to bounce into 11, 1, 5 and 7 O’clock directions. This makes possible to bounce a long hallway all the way down without using right analog stick. If timed perfectly it is possible or you can use it to bounce to a wall in of said directions.
• Wallbounce Cancel:
A lot of people talk about this. But a lot of people don’t say that you have to time it. It doesn’t have any sense to go into the bouncing animation and cancel it right away because you almost stay at the same place. So TIME you wallbounce cancel. Wait until right before you hit the wall before cancelling it if you want to evade the shot. If you want to feint your opponent you can immediately cancel it but I don’t know how often that works. To be honest, if I see my enemy bouncing I wait until I know for 100% where he will be and then pull the trigger. And again TIMING it very important.
• A Third Eye:
Before you go into a shotty battle you should check your surroundings and keep in mind: “Where are the walls?” “Where might I get stuck into?” “How to evade?”. Even while in a shotgun battle you should keep track of your surroundings. That’s what your third eye is for.
• Wallbounce into a crouch:
If you lean against a wall and push the Left thumb stick you will crouch. As you know the crouch animation is very slow. BUT if you’re in the wallbouncing animation and push the Left thumb stick while sliding you will crouch as soon as you hit the wall WITHOUT the animation. This gives you a better chance to make your opponent miss his shot.
• Button Mashing:
I have seen this a few times at my brother. If he is in a shotty battle he gets totally hectic and button mashes everything. DON’T do it. Always keep your cool and again TIME your gamepad inputs. It’s like a beat’em up but not that hard actually. Button mashing gets you nowhere. The gnasher fire rate for example. If you mash the Trigger you will push it a split second to early and before you can push it another time your opponent already popped your head. That’s why you should time your shots because a split second can make the difference between life and death.
So there are three things you have to practice to improve your wallbouncing: TIMING; get a feeling for range and when to bounce and strafe; and keeping your cool.
I think that’s it for now.

As I said feel free to tell me what I should add and what you think about this. I might forgot two or three thing but I will add them If I remember them.
Thank you for your time and reading ladys and gentlemen

Sorry for the long text :/
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