I'm a big noob at udk, but im trying to learn.
Have started making a few short machinima videos, and now i need multiple characters lying dead on the ground in a realistic pose, can someone pls help?![]()
I'm a big noob at udk, but im trying to learn.
Have started making a few short machinima videos, and now i need multiple characters lying dead on the ground in a realistic pose, can someone pls help?![]()

You could probably use KAsset's which simulator rag dolls at level spawn.
Can you explain a little about where i find Kasset and what it does?
The physics asset of a SkeletalMesh can be dragged out into a level and is essentially a KAsset. Just make sure you set bWakeOnLevel Start to True in its properties.
FREELANCER PROGRAMMER/ARTIST OPEN FOR HIRE
Tutorial :
Vaulting Using Actors
Widescreen Hotfix (Canvas)
Scene Contrast PostProcess
Creating Menus/Buttons Using Canvas
RPG Inventory Abstract
Ocean Waves using World Position Offset
Sniper Lens Effect
Packs/Downloads :
BallGame Starter Pack
Zombies Demo/Source Code
Please do not PM me with questions. I am very busy and questions are better off left to the forums. Thank You
Ok, been trying it around on the default UT characters. But on Iron Guard i create physic asset, and it looks decent enough but when i place him and starts the game his limbs expands and hes rotating around looks like a scary creature :O
Creating a good physics asset takes time, its a complicated process.
http://udn.epicgames.com/Three/PhATUserGuide.html
FREELANCER PROGRAMMER/ARTIST OPEN FOR HIRE
Tutorial :
Vaulting Using Actors
Widescreen Hotfix (Canvas)
Scene Contrast PostProcess
Creating Menus/Buttons Using Canvas
RPG Inventory Abstract
Ocean Waves using World Position Offset
Sniper Lens Effect
Packs/Downloads :
BallGame Starter Pack
Zombies Demo/Source Code
Please do not PM me with questions. I am very busy and questions are better off left to the forums. Thank You
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