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  1. #1
    MSgt. Shooter Person
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    Gamertag: bmbr1990

    Default Convert int Value to string in Kismet

    can anyone tell me if its possible? i have tried get property func but it crashes editor :/
    what i've tried:
    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version
    btw is # Dead outpot in AI Factory fired up when each one locust of that factory dies?
    Last edited by bmbr1990; 04-01-2012 at 04:31 PM.

  2. #2

    Default

    Q1: I don't think so. What are you trying do?

    Q2:Thy way I think it works is you set ActivateDeadLinkCount in the properties then when whatever number you put has dies the #Dead link fires, never tried it though.

  3. #3
    MSgt. Shooter Person
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    Gamertag: bmbr1990

    Default

    Q1:What i'm trying to make is money system and i try to show currently money balance.

  4. #4
    MSgt. Shooter Person
    Join Date
    Mar 2012
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    UK
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    Default

    It is possible I did it this morning, if you are using simpleexthud then it's fairly simple.

    I have used it for a speed counter.

    Go into actions-misc and select convert to string.
    Connect the input node on convert string
    Next go to variables-string and connect the convert string output node to your empty string variable.
    And then just connect the string variable to where ever. If you are using the simple ext hud then you just connect the string node to the text node on the render text action.
    I am currently working on my first game it is called The finish line
    CHECK OUT THE FINISH LINE

  5. #5
    Banned
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    Gamertag: Drone

    Default

    Quote Originally Posted by willpinataman View Post
    It is possible I did it this morning, if you are using simpleexthud then it's fairly simple.

    I have used it for a speed counter.

    Go into actions-misc and select convert to string.
    Connect the input node on convert string
    Next go to variables-string and connect the convert string output node to your empty string variable.
    And then just connect the string variable to where ever. If you are using the simple ext hud then you just connect the string node to the text node on the render text action.
    There is no Convert to String kismet sequence on Gears of War PC.


 

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