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  1. #1
    MSgt. Shooter Person
    Join Date
    Mar 2012
    Location
    United Kingdom
    Posts
    83

    Default SpeedTree problem when imported?!

    Hi All

    I'm wondering if anybody else is having this problem or may have a solution.
    Whenever I import a SpeedTree into UDK, it does not properly import. It imports, but does not show up inside the SpeedTree editor in UDK. With one tree I imported, it says under the speedtree icon '0 Triangles, 2592 Vertices', and does not appear in the SpeedTree editor inside UDK. This problem goes for all trees I import into UDK, even ones that imported fine in previous versions of UDK, and all the trees show up in the SpeedTree program just fine. The problem started in the February Beta and has not been fixed in the March version. The problem isn't fixed when materials are applied. Can anybody help me?

  2. #2
    MSgt. Shooter Person
    Join Date
    Dec 2011
    Posts
    289

    Default

    Quote Originally Posted by Thomasmul10 View Post
    Hi All

    I'm wondering if anybody else is having this problem or may have a solution.
    Whenever I import a SpeedTree into UDK, it does not properly import. It imports, but does not show up inside the SpeedTree editor in UDK. With one tree I imported, it says under the speedtree icon '0 Triangles, 2592 Vertices', and does not appear in the SpeedTree editor inside UDK. This problem goes for all trees I import into UDK, even ones that imported fine in previous versions of UDK, and all the trees show up in the SpeedTree program just fine. The problem started in the February Beta and has not been fixed in the March version. The problem isn't fixed when materials are applied. Can anybody help me?
    Yeah i had that issue. Let me guess UDK February 2012?

  3. #3

    Default

    Just save the package and restart udk, then youll see correctly

  4. #4
    MSgt. Shooter Person
    Join Date
    Mar 2012
    Location
    United Kingdom
    Posts
    83

    Default

    THANKS SO MUCH ashurablood! I've been trying to figure out how to fix it for ages.
    Also, has anyone else noticed CSG Subtract isn't working either. Anybody gat a solution to that?
    Last edited by Thomasmul10; 04-02-2012 at 12:57 PM.

  5. #5
    Super Moderator
    Join Date
    Nov 2008
    Location
    Cary NC
    Posts
    767

    Default

    Thanks for bringing this speedtree issue to our attention. We will take a look into it.

    What is this CSG Subtract issue you speak of?
    Last edited by TroyMcClure; 04-09-2012 at 02:24 PM.
    Game QA | Epic Games
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  6. #6

    Default

    Hi Troy, it would be nice if you are in speedtree issues to fix also this eyecommon.dll which must be rewritten by some other file downloaded from net to launch speedtree properly (if there is original eyecommon.dll from installation then speedtree just hangs-up on startup at least on Win7 64b Ultimate), thank you.

  7. #7
    MSgt. Shooter Person
    Join Date
    Mar 2012
    Location
    United Kingdom
    Posts
    83

    Default

    Quote Originally Posted by TroyMcClure View Post
    Thanks for bringing this speedtree issue to our attention. We will take a look into it.

    What is this CSG Subtract issue you speak of?
    My mistake, CSG subtract is now working in the march version of UDK

  8. #8
    Prisoner 849
    Join Date
    Feb 2010
    Posts
    957

    Default

    Man, this got me too. I haven't used Speedtree for so long that it was something I forgot. Thanks ashurablood for the info.


 

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