I'm new to UDK but not modelling and I could use some help. I've spent all day searching google, epic forums, autodesk forums etc for help with this, and cannot find a definitive guide to the modern software.
Step 1) Build model
Question 1) Do you need to Assemble the model?
Step 2) Assign Materials
Question 2) Do you need to assign the materials ID#'s and assign those ID's to objects, because under no condition can I get my materials into UDK.
Question 3) Will any type of material work when properly assigned and imported or only basic non Ray type materials.
Question 4) I keep seeing tooltips about having materials with the same name as the model ie. House, House_Roof, House_Walls, House Floor, etc.
Step 3) Assign Colliders
Question 5) Is the collider mesh made in a special way, or do you just create boxes and whatnot.
Question 6) Is the mesh hidden or does it sit in the same space/file.
Step 4) Saving/Exporting
Question 7) Do you export the mesh seperately from the collider.
Question 8) Should the file of the collider be named UBX_House/UCX_house or is the Assembled Collider Mesh named that
Question 9) If for example you have a house shape, is that a box or a convex. Do you need to seperate the roof from the house and create a UBX for the walls and a UCX for the room?
Step 5) Importing
Question 10) If you've imported the .FBX saved the package and fully loaded it and the game will not play or the materials are not assigned, what is wrong.



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